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US Premium Saipan Glitch Being Exploited... Basically Cheating! (Staff Please Take a Look)

Saipan exploit carrier fighters cheating premium unfair uncontestable glitch dogfight

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Shadow_1964 #21 Posted 26 April 2017 - 12:10 PM

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View PostApaosha, on 25 April 2017 - 03:33 PM, said:

There is an easy solution please post a replay of this said glitch.  Thank you.:popcorn:

 

YES! So I can do it too!!!!

BrushWolf #22 Posted 26 April 2017 - 05:07 PM

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It isn't a glitch but it does sound like some people are abusing this. A cool down before you can engage again would probably mitigate the abuse.

  

 

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Sotaudi #23 Posted 27 April 2017 - 04:12 PM

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View Post_MaXiMuM, on 25 April 2017 - 04:32 PM, said:

Hello,

 

Recently I was playing a game in my tier 7 Ranger, up against the US Premium carrier, Saipan. Although the Saipan has significant advantages, I was able to go hand-for-hand in our engagements being an experienced CV captain. Throughout the game, we were pretty much even; trading fighters for bombers, etc. About 5 minutes in, the enemy Saipan utilized a new feature, which allows carriers to escape a fighter dogfight at the cost of one fighter. As many of you may know, the Saipan does not have to give up a fighter in order to leave the dogfight, being a premium ship. The enemy carrier captain used this mechanic to repeatedly engage and escape from fights with my fighter squadrons at no cost to his own fleet. This is where the exploit comes in. When the enemy fighters left the fight, my fighters would be stuck in one spot for 4-6 seconds until the game updated and I was able to control them again. The other CV used this uncontrollable down time to bring his other fighter squadron in and manual strafe my fighters to death without collateral damage to his own.

 

If you do not understand, basically the CV is leaving the dogfight because of his ability to not lose a plane doing so. He is then using the time my fighters cannot move during to manual strafe them for free kills without harming his own fighters. There is nothing I can do when my planes are stuck in place and the CV was able to kill all of my fighters without losing any himself. The only thing that allowed me to pick a few off is when he had to go back for ammo because my squadron sizes were significantly bigger.

 

I think this pause time when the enemy exits a fight was overlooked by the team when the mechanic was added a few weeks ago. I did some quick browsing on the forums and did not see any topics related to it. Hopefully this post can reach someone who can explain whether this was intentional or not or get something done to patch this.

 

First, what you are describing can be done with any CV that has multiple squadrons.  The only difference is that the Saipan does not lose a fighter disengaging.

 

Second, and more importantly, the fact that the Saipan doesn't lose a plane in disengaging has nothing to do with the fact that it is a Premium and everything to do with the fact that it only gets three planes per (fighter and torpedo bomber) squadron and it has the smallest hanger size by far of its peers (i.e., fewest replacements).


Edited by Sotaudi, 27 April 2017 - 04:14 PM.


_MaXiMuM #24 Posted 30 April 2017 - 04:38 PM

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View PostSotaudi, on 27 April 2017 - 04:12 PM, said:

 

First, what you are describing can be done with any CV that has multiple squadrons.  The only difference is that the Saipan does not lose a fighter disengaging.

 

Second, and more importantly, the fact that the Saipan doesn't lose a plane in disengaging has nothing to do with the fact that it is a Premium and everything to do with the fact that it only gets three planes per (fighter and torpedo bomber) squadron and it has the smallest hanger size by far of its peers (i.e., fewest replacements).

In your first point, you point something out which I am not arguing. You can scroll down a bit to read where I address this. Here is a copy in case you cannot find it:

"To all those debating whether or not the Saipan is balanced or not: I understand that the Saipan has large advantages over non-Premium ships, but we should expect that considering people have to pay real money to acquire it. I don't think this is a matter of Saipan mechanics, but rather fighter mechanics in general. Any CV captain is able to pull off this maneuver as long as they have more than one fighter squadron, it's just that Saipans are especially good at it because they take no leave penalty. I think we should be focusing on the viability of this mechanic rather than the balance of a paid ship."

 

In your second point, I'm not even going to address the fact that you contradict yourself (Premium = Three planes per squad in exchange for higher tier planes; you don't see any normal CVs like that). Instead, I'm going to ignore that on your behalf and say instead that you once again are arguing whether or not the Saipan is balanced or not. You like using bold text so here's a bit from me: "To all those debating whether or not the Saipan is balanced or not: I understand that the Saipan has large advantages over non-Premium ships, but we should expect that considering people have to pay real money to acquire it. I don't think this is a matter of Saipan mechanics, but rather fighter mechanics in general. Any CV captain is able to pull off this maneuver as long as they have more than one fighter squadron, it's just that Saipans are especially good at it because they take no leave penalty. I think we should be focusing on the viability of this mechanic rather than the balance of a paid ship."

 

Thank you to those who are suggesting solutions to the issue and realizing it's a problem, but I still have yet to see a response from someone in a position to fix something like this. In the meantime, I've moved onto different games, which is why I am late to responding to this.



Carrier_Lexington #25 Posted 30 April 2017 - 10:22 PM

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View Post_MaXiMuM, on 30 April 2017 - 11:38 AM, said:

In your second point, I'm not even going to address the fact that you contradict yourself (Premium = Three planes per squad in exchange for higher tier planes; you don't see any normal CVs like that). Instead, I'm going to ignore that on your behalf and say instead that you once again are arguing whether or not the Saipan is balanced or not.

The reason that Saipan doesn't lose planes on a strafe-escape is because it has only 3 planes per squadron. Just because it is a premium with 3-plane squads does not mean that it only has 3 planes/squad because it's a premium. If there were any other 3 plane-squad tech-tree carrier, then they would also get the immunity to strafe-escapes.

 

You fail to see the difference between correlation and causation.


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_Fantomex_ #26 Posted 30 April 2017 - 10:31 PM

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Not a glitch, just a weird mechanic. The purpose of strafing out of lock was to allow USN CV's the ability to exit fighter locks by IJN CV's to pursue bombers. The fighters that didn't strafed are paused so that they don't immediately lock the the fighters that just left again.

 

The unintended consequence was that a second fighter squadron can come in and strafe the paused enemy fighters. It's not unique to the Saipan; all CV's can abuse the "feature", the Saipan just does it best.


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_MaXiMuM #27 Posted 01 May 2017 - 03:39 PM

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This topic has yet to see staff recognition after a week. It appears to me this forum is not monitored, and each reply either is a copy of something I've said, or an argument about Saipan's balance. The community and staff of this game prevent me from bringing up a simple issue, which makes me think this game isn't developed enough for consistent play yet. This will be my last response on this thread because it seems like a waste of time at this point.

This issue is preventing me from playing carrier without spending money to buy the Saipan. With CV being my main, this looks like the end of warships for me as well.

 

 

 

 



Carrier_Lexington #28 Posted 01 May 2017 - 08:14 PM

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View Post_MaXiMuM, on 01 May 2017 - 10:39 AM, said:

This topic has yet to see staff recognition after a week. It appears to me this forum is not monitored, and each reply either is a copy of something I've said, or an argument about Saipan's balance. The community and staff of this game prevent me from bringing up a simple issue, which makes me think this game isn't developed enough for consistent play yet. This will be my last response on this thread because it seems like a waste of time at this point.

This issue is preventing me from playing carrier without spending money to buy the Saipan. With CV being my main, this looks like the end of warships for me as well.

Let's address this in parts:

 

Just because you say, "Staff please take a look," does not obligate staff to take a look at all. In fact, it makes you sound like a certain other forumer (who shall not be named), who titles everything: "Memo to WG: [insert flame-topic here]." If you want staff to investigate a problem, send a support ticket. DO NOT POST ON THE FORUMS EXPECTING TO GET A RESPONSE.

 

And, if you bring-up Saipan and say she's unbalanced, then you can expect to get counter-arguments to how Saipan is balanced. That's how threads go. And the sentence after that is just whining.

 

Finally... Do you know how far I got in USN Carriers before I purchased Saipan?

F**king Essex. That's the T9, in case you didn't know. You do not need Saipan to progress along either of the Carrier trees. But, sure, as Jingles would put it, "go back to Hello Kitty Online."

 

Yeesh, quit whining and tough it out. The T7 grind isn't meant to be done in a day. Gosh.


Edited by Carrier_Lexington, 01 May 2017 - 08:16 PM.

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Ulthwey #29 Posted 26 May 2017 - 02:14 AM

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View Post_MaXiMuM, on 26 April 2017 - 12:32 AM, said:

Hello,

 

Recently I was playing a game in my tier 7 Ranger, up against the US Premium carrier, Saipan. Although the Saipan has significant advantages, I was able to go hand-for-hand in our engagements being an experienced CV captain. Throughout the game, we were pretty much even; trading fighters for bombers, etc. About 5 minutes in, the enemy Saipan utilized a new feature, which allows carriers to escape a fighter dogfight at the cost of one fighter. As many of you may know, the Saipan does not have to give up a fighter in order to leave the dogfight, being a premium ship. The enemy carrier captain used this mechanic to repeatedly engage and escape from fights with my fighter squadrons at no cost to his own fleet. This is where the exploit comes in. When the enemy fighters left the fight, my fighters would be stuck in one spot for 4-6 seconds until the game updated and I was able to control them again. The other CV used this uncontrollable down time to bring his other fighter squadron in and manual strafe my fighters to death without collateral damage to his own.

 

If you do not understand, basically the CV is leaving the dogfight because of his ability to not lose a plane doing so. He is then using the time my fighters cannot move during to manual strafe them for free kills without harming his own fighters. There is nothing I can do when my planes are stuck in place and the CV was able to kill all of my fighters without losing any himself. The only thing that allowed me to pick a few off is when he had to go back for ammo because my squadron sizes were significantly bigger.

 

I think this pause time when the enemy exits a fight was overlooked by the team when the mechanic was added a few weeks ago. I did some quick browsing on the forums and did not see any topics related to it. Hopefully this post can reach someone who can explain whether this was intentional or not or get something done to patch this.

 

I know exactly what you are talking about, and I can confirm this. It's [edited]I know.
dark.png

StoneRhino #30 Posted 26 May 2017 - 03:12 AM

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View PostShadow_1964, on 26 April 2017 - 12:10 PM, said:

 

YES! So I can do it too!!!!

 

It's easy and about the most fun you can have in a CV.  I actually started another thread advocating for the removal of the one plane loss for all CVs. 

 

Basically you head on strafe one squadron (2) with a second squadron (3) close.  Most CVs will either try and dodge and counter strafe or tie you up.  If they tie up that first squadron (2), you then select squadron 3 to strafe the combat.  As squadron 3 approaches you reselect squadron 2 and strafe out.  If the other CV has other planes in the area you can use the escape strafe from squadron 2 to strafe them.  It also works to just click engage the first squadron as the opening instead of the head on strafe.


 

Get both players doing it and it is fast passed, edge of your set action.


 

Saipan was not included in the one plane loss because of small sized squadrons and small hanger.  Also with the skill change making DFE a 1 point skill Saipan loses the "Tied up engagement" 1v1 to the other tier 7 CVs not counting Kaga yet.



Goodsnpr #31 Posted 28 May 2017 - 03:29 PM

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Had this happen in both CV games I tried to play today. Both times I was put up against a Saipan, both times I got curb stomped due to this "feature".  The Saipan needs to be removed until it can get balanced and not be a pure upgrade compared to non-premiums it sees.

cometguy #32 Posted 28 May 2017 - 06:12 PM

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If they don't want to have to Saipan incure the plane loss penalty they could introduce another penalty. They could make it cost the Saipan more ammo to strafe out of a dogfight.

AlcatrazNC #33 Posted Today, 04:51 AM

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Or they could simply move the Saipan from T7 to T8. The current systeme make the Saipan ever more OP since his planes have both power and speed. When you engage ennemi fighters and you need to retreat, easy, straff out and run. When the ennemi fighters is trying to run away, he'll straf out but you can easily catch him and beat him to death. And...you don't care having 3-4 planes per squadron since at this tier AA does almost nothing. His planes have to stay like 1 full min under a T6-7 cruiser AA to lose 1 planes. Under Defensive AA you can only take out 1 full squadron. Go fight an Essex with an Algerie and you'll see how much planes you'll take down. Right now i would say the only ship that is invulnerable against Saipan's planes is the Hood 

Herr_Reitz #34 Posted Today, 04:57 AM

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View Postcheereereerios, on 25 April 2017 - 07:48 PM, said:

I've seen this in replays posted on wowsreplay. It happens, and easily reproduced. They probably just need to make it so that either: Saipan takes a fighter loss also, or so that as soon as anyone breaks out of the lockup, everyone can move freely.

 

Maybe the first... but if everyone can move freely after a breakout, then the losing group that broke out will just get engaged again, defeating the purpose of breaking out in the first place. 





Also tagged with Saipan, exploit, carrier, fighters, cheating, premium, unfair, uncontestable, glitch, dogfight

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