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Disengaging fighters

strafe disengaging

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pyantoryng #1 Posted 24 April 2017 - 05:28 PM

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I went on my Lex for a few games today. Once, when my one fighter got swarmed by two, I disengaged after a bit. At the cost of one plane my fighters made a strafe away from the enemies and the two enemy fighters were left flying at where the air battle was initiated for a couple seconds and my fighters got a head start. My slower Corsairs left the faster T8 Shokaku fighters in dust as they fled back home.

 

Seems handy...that, or my enemy just didn't respond... Does it even work that way by locking the opposing fighters where the battle was going on for a few seconds when disengagement is initiated?



X15 #2 Posted 24 April 2017 - 05:41 PM

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Planes that lose their dogfight target are unable to act for about 2 seconds. Is that what you asked?

Edited by X15, 24 April 2017 - 05:41 PM.


Carrier_Lexington #3 Posted 24 April 2017 - 05:49 PM

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View PostX15, on 24 April 2017 - 12:41 PM, said:

Planes that lose their dogfight target are unable to act for about 2 seconds. Is that what you asked?

 

Oh, it's ridiculously handy for setting-up a strafe. Engage 2 squads with one, then strafe-escape with your 1 while you strafe-attack with your second.

Edited by Carrier_Lexington, 24 April 2017 - 05:49 PM.

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pyantoryng #4 Posted 24 April 2017 - 05:53 PM

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View PostX15, on 24 April 2017 - 05:41 PM, said:

Planes that lose their dogfight target are unable to act for about 2 seconds. Is that what you asked?

 

Unable to act...as in, unable to issue command/won't respond to command?

Carrier_Lexington #5 Posted 24 April 2017 - 05:55 PM

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View Postpyantoryng, on 24 April 2017 - 12:53 PM, said:

 

Unable to act...as in, unable to issue command/won't respond to command?

 

They pause for about 2 seconds (until your squad finishes it's strafe-escape). Again, this is ridiculously useful for setting-up strafes.

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saagri #6 Posted 24 April 2017 - 05:57 PM

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Pilots of those planes are going "wth, who thought up of this [edited]mechanic?" 

 

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pyantoryng #7 Posted 24 April 2017 - 07:18 PM

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View Postsaagri, on 24 April 2017 - 05:57 PM, said:

Pilots of those planes are going "wth, who thought up of this [edited]mechanic?" 

 

One sacrificial fighter goes in, attracts all the enemy fighters' attention, while others run for their lives.

 

USN is getting screwed over again...that or it boils down on who disengages first cause that 2 second seems like a big headstart in running away.



Carrier_Lexington #8 Posted 24 April 2017 - 10:46 PM

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View Postpyantoryng, on 24 April 2017 - 02:18 PM, said:

 

One sacrificial fighter goes in, attracts all the enemy fighters' attention, while others run for their lives.

 

USN is getting screwed over again...that or it boils down on who disengages first cause that 2 second seems like a big headstart in running away.

 

Actually, the USN seems to be the ones who benefit most from this, as they perform better even after losing one plane than the IJN planes do, especially in strafes.

 

I guess it sorta balances out that "3 squads versus 2" thing, since you can set-up for massive strafes.


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DasBootcamp #9 Posted 25 April 2017 - 08:41 PM

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To begin with, I am not a good CV player. I just started playing my Shokaku last night and I play all of my CVs as fighter spec. That said, I noticed that if you know what you are doing, 2-0-2 Lex will have you running all over the damn place. It's no longer a legitimate option to lock their fighters up and pick them off with your 3rd squad. One thing I did notice coming from the USN to IJN carriers is that the strafe is far more limited after you lose 2 of your 5 planes. Like the distance and damage are hurting pretty badly.

 

Also, after reading a crap ton of threads and having a limited opinion, AA power creep is beyond real. Most games are fine, but one game was mostly US and UK ships with a Hipper and flying anywhere felt like a John Wayne movie with 8,000 flak guns used on location.


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sartt #10 Posted 28 April 2017 - 05:41 AM

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Known bug.





Also tagged with strafe, disengaging

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