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Radar Jamming


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Sabot_100 #1 Posted 06 April 2017 - 03:09 PM

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I have seen on many threads where many DD player want a Radar Jamming consumable. Probably not on WGs radar for things to add (see what I did there) but I had a couple of questions.

First, how it would work?

1. Nullifies all radar that you are in range of. Interesting team dynamic if it nullifies ALL radar including friendly radar.

2. Only makes you invisible to radar. Less help (or hindrance) to the team.

 

In either case, the duration should be less than the duration of the radar consumable and might make you flicker in and out instead of complete nullification (sitting still in smoke=BAD). The radar ship would get an RPF-like indicator showing the direction of the jamming ship.

 

Second, even bigger question is what you would be willing to give up. WG is very unlikely to give you another consumable slot so you would have to decide if the jammer is more important than one of the consumables you already have (anybody want to forgo "Repair Party"?). Really big question if you are operating at tiers where radar is not ubiquitous. 



Lert #2 Posted 06 April 2017 - 03:10 PM

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That's what we need. Counters to counters to counters.

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RipNuN2 #3 Posted 06 April 2017 - 03:12 PM

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Sounds silly with a counter of a counter.

 

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JackBinary #4 Posted 06 April 2017 - 03:13 PM

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Radar has been my bane as a destroyer. It has exactly 0 counters.

Break line of sight? haha, nope, radar~

Sitting behind an island? haha, nope, radar~

Generally being a destroyer and skirting detection radius? haha, nope, radar~

 

It's honestly just a trump card at this point, and there shouldn't be any such thing as trump card mechanics.

OWSF was counterable, radar is not. There needs to be a counter, and a proper one at that.



ValkyrWarframe #5 Posted 06 April 2017 - 03:14 PM

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I'm pretty sure radar jamming did not become a technology until the 60s.  So how would World War II destroyers carry this?

 

Furthermore, it isn't that difficult to nullify the use of radar anyway.  Stay away from ships that have radar, and you're fine.


Edited by ValkyrWarframe, 06 April 2017 - 03:15 PM.

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pewpewpew42 #6 Posted 06 April 2017 - 03:14 PM

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View PostJackBinary, on 06 April 2017 - 10:13 AM, said:

Radar has been my bane as a destroyer. It has exactly 0 counters.

Break line of sight? haha, nope, radar~

Sitting behind an island? haha, nope, radar~

Generally being a destroyer and skirting detection radius? haha, nope, radar~

 

It's honestly just a trump card at this point, and there shouldn't be any such thing as trump card mechanics.

OWSF was counterable, radar is not. There needs to be a counter, and a proper one at that.

 

Really the counter is to wait. If you survive for 30-40 seconds while under fire, you're good.
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Sabot_100 #7 Posted 06 April 2017 - 03:16 PM

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View PostRipNuN2, on 06 April 2017 - 03:12 PM, said:

Sounds silly with a counter of a counter.

 

Smoke was a counter to being spotted.

Radar (and hydro) were counters to smoke. Hydro is less game changing as it is shorter range.

Why not have a counter to radar?

 

Still the question of what you would give up.



Sabot_100 #8 Posted 06 April 2017 - 03:19 PM

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View PostValkyrWarframe, on 06 April 2017 - 03:14 PM, said:

Furthermore, it isn't that difficult to nullify the use of radar anyway.  Stay away from ships that have radar, and you're fine.

 

So if you are in a torpedo boat and the red team has lots of radar ships, you just hide in the back? 6.3 just made cruisers even more accurate so getting spotted is even deadlier.

Lonewolfpj #9 Posted 06 April 2017 - 03:21 PM

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Radar has such a short duration that we don't need this.

RipNuN2 #10 Posted 06 April 2017 - 03:31 PM

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View PostSabot_100, on 06 April 2017 - 10:19 AM, said:

 

So if you are in a torpedo boat and the red team has lots of radar ships, you just hide in the back? 6.3 just made cruisers even more accurate so getting spotted is even deadlier.

 

If you run the concealment mod the cruisers are not more accurate than they were before.

JackBinary #11 Posted 06 April 2017 - 03:34 PM

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View PostLonewolfpj, on 06 April 2017 - 09:21 AM, said:

Radar has such a short duration that we don't need this.

 

it also has such a short cooldown that we do.

pmgaudio #12 Posted 06 April 2017 - 03:35 PM

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View PostLert, on 06 April 2017 - 03:10 PM, said:

That's what we need. Counters to counters to counters.

 

View PostRipNuN2, on 06 April 2017 - 03:12 PM, said:

Sounds silly with a counter of a counter.

 

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pmgaudio #13 Posted 06 April 2017 - 03:36 PM

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Lert #14 Posted 06 April 2017 - 03:49 PM

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View PostSabot_100, on 06 April 2017 - 03:16 PM, said:

Smoke was a counter to being spotted.

Radar (and hydro) were counters to smoke. Hydro is less game changing as it is shorter range.

Why not have a counter to radar?

 

I find it particularly interesting that you'd list and acknowledge Hydro's weakness without even mentioning Radar's.

(Above stats not guaranteed accurate. I'm a supertester and test ships don't always register correctly)

 

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Sabot_100 #15 Posted 06 April 2017 - 03:50 PM

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View PostLonewolfpj, on 06 April 2017 - 03:21 PM, said:

adar has such a short duration that we don't need this

 

As radar ships proliferate, tag-teamming radar becomes more likely (especially in ranked). This gives more than enough time to kill DDs within range. It can take forever (at least it seems that way when under fire) to turn around and run the 2k+ to try and disappear. If the enemy is already heading in your direction, your survival chances go way down.

Lert #16 Posted 06 April 2017 - 03:57 PM

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View PostSabot_100, on 06 April 2017 - 03:50 PM, said:

As radar ships proliferate, tag-teamming radar becomes more likely (especially in ranked).

 

Which ties up 2 ships, trying to take down 1. And where is the rest of your team during?

(Above stats not guaranteed accurate. I'm a supertester and test ships don't always register correctly)

 

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Admiral_Thrawn_1 #17 Posted 06 April 2017 - 03:58 PM

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View PostValkyrWarframe, on 06 April 2017 - 03:14 PM, said:

I'm pretty sure radar jamming did not become a technology until the 60s.  So how would World War II destroyers carry this?

 

Furthermore, it isn't that difficult to nullify the use of radar anyway.  Stay away from ships that have radar, and you're fine.

 

Actually there was a were WWII methods to jam radar, only problem is there is No Way for DD to use Radar Jamming, only Aircraft were able to do it by dropping metallic chaff into the air to confuse the Radar. 



Admiral_Thrawn_1 #18 Posted 06 April 2017 - 03:59 PM

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View PostSabot_100, on 06 April 2017 - 03:50 PM, said:

 

As radar ships proliferate, tag-teamming radar becomes more likely (especially in ranked). This gives more than enough time to kill DDs within range. It can take forever (at least it seems that way when under fire) to turn around and run the 2k+ to try and disappear. If the enemy is already heading in your direction, your survival chances go way down.

Last I heard only X ships and Missouri have Radar right?



Lert #19 Posted 06 April 2017 - 04:03 PM

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View PostAdmiral_Thrawn_1, on 06 April 2017 - 03:59 PM, said:

Last I heard only X ships and Missouri have Radar right?

 

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(Above stats not guaranteed accurate. I'm a supertester and test ships don't always register correctly)

 

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Chaos_EN2 #20 Posted 06 April 2017 - 04:09 PM

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View Postpmgaudio, on 06 April 2017 - 10:36 AM, said:

 

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