I have seen on many threads where many DD player want a Radar Jamming consumable. Probably not on WGs radar for things to add (see what I did there) but I had a couple of questions.
First, how it would work?
1. Nullifies all radar that you are in range of. Interesting team dynamic if it nullifies ALL radar including friendly radar.
2. Only makes you invisible to radar. Less help (or hindrance) to the team.
In either case, the duration should be less than the duration of the radar consumable and might make you flicker in and out instead of complete nullification (sitting still in smoke=BAD). The radar ship would get an RPF-like indicator showing the direction of the jamming ship.
Second, even bigger question is what you would be willing to give up. WG is very unlikely to give you another consumable slot so you would have to decide if the jammer is more important than one of the consumables you already have (anybody want to forgo "Repair Party"?). Really big question if you are operating at tiers where radar is not ubiquitous.