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Why would anyone play destroyers?


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nhf #21 Posted 03 April 2017 - 07:12 AM

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Kamikazi R and USN DD line - both with concealemnt - are about the only DDs I now play, mostly just to keep things mixed up.

DedPan #22 Posted 03 April 2017 - 12:23 PM

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To anger BBs by setting them on fire with my Russians or torpedoing them with everything else.

squidage #23 Posted 03 April 2017 - 01:10 PM

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did any really read this rant i stop after the first line when he starts crying about RN CL having radar...... ok when i see a RN cl take radar over smoke then you may have a leg to stand on but as it is now you dont
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hanesco #24 Posted 03 April 2017 - 02:22 PM

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View PostGreenday4537, on 01 April 2017 - 08:29 PM, said:

LOL Who seriously uses radar on their British cruisers? That's suicide not taking smoke.

 

Also, I'm doing destroyers better than ever. If you are constantly firing your guns and expecting to be stealthy as a destroyer, you are doing it wrong.

 

A division of AmericanDD/RN-CL? In a serious tone, it is a gamble. If you use radar, then you need an impressive situational awareness, need companions able to read when you need their help, and hope there is no other ship in the enemy team with radar.

 

Is the same as with the Kagero's torpedo reload boost. It is not as good as Shiratsuyu, and you sacrifice smoke. It is a gamble in Kagero too, but when used right, you never note the difference.


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bob_ninja #25 Posted 03 April 2017 - 02:42 PM

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See this:

http://forum.worldofwarships.com/index.php?/topic/119726-what-exactly-is-dd-role-after-063/page__view__findpost__p__2906746__fromsearch__1

 

After the patch I found that I have to be very passive initial 5-10 minutes. Especially soviets with their poor concealment I pretty much stick with the fleet. I found for the most part other classes are not harassing me so yey :):):)

 

In general don't use guns at the start. Torps only and don't go too far from fleet.

 

It is very sad as the start of a battle is super boring. I usually load some YT vids to watch while my fleet is slowly getting into range. I find there is very little for DDs to do now in the initial 5-10 mins.

 

Later on yes you can play as before once ships start shooting at each other and you are not getting focused by everyone.

 



Shadeylark #26 Posted 04 April 2017 - 07:38 AM

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The fact the OP is lamenting the lack of cvs in the game (and the associated perma spotting from fighters parked overhead), as a dd driver, instantly destroys his credibility to me.

OneTonGun #27 Posted 05 April 2017 - 02:16 PM

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View PostKDEstroy, on 01 April 2017 - 08:28 PM, said:

It's clear that destroyers were meant to rely on their stealth, speed, and torpedoes, but recent patches have hit destroyers really hard. First the RN CLs with their crazy radar, then radio location finding, then the stealth firing nerf... destroyers are currently close to unplayable. With radar ranges longer than torp ranges, and the gun bloom as long as its gun range, it is just about impossible for DDs to survive into late game and still carry out normal destroyer duties such as capping and scouting. And of course, the CVs are few and far in between, which means that destroyers can't hunt carriers, because they aren't present most of the time.

 

I don't see why anyone would play destroyers when they can play cruisers and flush out destroyers hiding in smoke. Or eve better, play a battleship and spend half the game at max range sniping at other battleships. Some people will argue that skilled players can still used smoke and islands to their advantage, but that is beside the point. The best destroyers in the game right now, the Russians and the Germans, don't rely on stealth, they rely on speed and guns. So basically, after the recent 6.3 sledgehammer, destroyer are just smaller cruisers. They lack an unique identity, and they are extremely unforgiving to play.

 

DDs are more difficult to play at higher tiers with all that's stacked up against them but they are still very capable and fun.  To be honest I am not getting Krakens/Confederates as much as I used to, but its not unbearable.


 

Here are some RADAR tips to help you out:

1) Before you load, observe and note which opposing ships have radar and which ships on your team have radar.

2) Observe on the map where their radar is going and be mindful of its range.

3) Escort your own radar if possible

4) Make as much use as possible of Islands, although radar sees through it, at least you can't be shot.

5) Try to stay on the edge of their radar zone, when it pops just move out of it a little and wait it out... then push back in when its done.

6) If you see 2 radar ships closing in on your smoke, don't wait to get lit up, dump torps and take off.

7) Know the timers, range and cooldowns of all radar ships: http://wiki.wargaming.net/en/Ship:Consumables (I keep an index card handy with such info)


 

Yes RADAR is a pain in the [edited]for DDs, but it can be mitigated if you apply appropriate tactics in high tier games.


 



 


 


Rabidnid3 #28 Posted 05 April 2017 - 04:36 PM

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DDs are still fun, just a little more hectic. 

aethervox #29 Posted 08 April 2017 - 07:27 AM

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View PostNeltak, on 02 April 2017 - 10:16 PM, said:

Carriers are an air class.

 

.....except they float like other ships which means they are a 'water class' too. The 'air class' are the planes you Sea Sponge.

aethervox #30 Posted 08 April 2017 - 07:28 AM

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View Postpmgaudio, on 01 April 2017 - 12:58 PM, said:

 

 



aethervox #31 Posted 08 April 2017 - 07:31 AM

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.... because DDs are still challenging to play?

.....because DDs are still 'fun' to play?

.....because DDs stare death in the face whenever they engage.



Neltak #32 Posted 08 April 2017 - 05:34 PM

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View Postaethervox, on 08 April 2017 - 01:27 AM, said:

 

.....except they float like other ships which means they are a 'water class' too. The 'air class' are the planes you Sea Sponge.

:sceptic:



twitch133 #33 Posted 09 April 2017 - 01:52 PM

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View Postbob_ninja, on 03 April 2017 - 09:42 AM, said:

See this:

http://forum.worldofwarships.com/index.php?/topic/119726-what-exactly-is-dd-role-after-063/page__view__findpost__p__2906746__fromsearch__1

 

After the patch I found that I have to be very passive initial 5-10 minutes. Especially soviets with their poor concealment I pretty much stick with the fleet. I found for the most part other classes are not harassing me so yey :):):)

 

In general don't use guns at the start. Torps only and don't go too far from fleet.

 

It is very sad as the start of a battle is super boring. I usually load some YT vids to watch while my fleet is slowly getting into range. I find there is very little for DDs to do now in the initial 5-10 mins.

 

Later on yes you can play as before once ships start shooting at each other and you are not getting focused by everyone.

 

 

Wow...

 

This is so incredibly wrong on so many levels. I haven't looked, But I would imaging you have a very difficult time controlling your win rate in DD's?

 

The early game is in fact, probably the most important time for you as a DD. Especially in a game with no CV. It is absolutely critical to know where the enemy fleet is deploying BEFORE you engage, and you are the only ship with enough stealth to provide that information without being focused to death. You even need to try and spot out the red DD's as best you can, their location is even more critical than that of the rest of the enemy fleet.

 

With the actions that you perform in the first 5 minutes, you are not only not helping your team, you are being an active detriment to them.

 

Contrary to popular opinion, you can provide most of the same intelligence with Soviet DD's too, through speed tanking. If you can spot them outright... do so. If they have better stealth than you, use your speed to bait them into shooting at you, and missing, spotting themselves for the rest of the team.


Edited by twitch133, 09 April 2017 - 01:54 PM.

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Captain_Rawhide #34 Posted 09 April 2017 - 04:34 PM

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View Posttwitch133, on 09 April 2017 - 01:52 PM, said:

 

Wow...

 

This is so incredibly wrong on so many levels. I haven't looked, But I would imaging you have a very difficult time controlling your win rate in DD's?

 

The early game is in fact, probably the most important time for you as a DD. Especially in a game with no CV. It is absolutely critical to know where the enemy fleet is deploying BEFORE you engage, and you are the only ship with enough stealth to provide that information without being focused to death. You even need to try and spot out the red DD's as best you can, their location is even more critical than that of the rest of the enemy fleet.

 

With the actions that you perform in the first 5 minutes, you are not only not helping your team, you are being an active detriment to them.

 

Contrary to popular opinion, you can provide most of the same intelligence with Soviet DD's too, through speed tanking. If you can spot them outright... do so. If they have better stealth than you, use your speed to bait them into shooting at you, and missing, spotting themselves for the rest of the team.

 

I think the argument here is that dds are NO LONGER 'the only ship with enough stealth' to provide location information without being focused to death.  If dds on both teams play as you suggest, as soon as we are spotted by the other dd we are pretty much focused to death.  Early knife fights are impossible.  I have to agree with the OP.  Let  BBs spot for the team.  They can take the hits.  

centarina #35 Posted 09 April 2017 - 09:11 PM

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I  think good DD play can still be fun. I just had 120k match with udaloi where I pretty much wreck gearing  and  shima  (as well as kill fletcher that came looking for me)  we were down and I capped all 3  plus help kill the final BB  (we were down by 400point when I killed the shima and they had  2 caps)  it is match like this that makes it fun.  

 

I don't do early cap with it though.  pretty much a support unit until things are thinned down a bit.     good match where I felt like I carried.  :D  (you know when your hand is starting to shake a bit)  


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twitch133 #36 Posted 10 April 2017 - 01:16 AM

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View PostCaptain_Rawhide, on 09 April 2017 - 11:34 AM, said:

 

I think the argument here is that dds are NO LONGER 'the only ship with enough stealth' to provide location information without being focused to death.  If dds on both teams play as you suggest, as soon as we are spotted by the other dd we are pretty much focused to death.  Early knife fights are impossible.  I have to agree with the OP.  Let  BBs spot for the team.  They can take the hits.  

 

6.3 changed exactly nothing with this.

 

If you get locked into a knife fight with another DD, getting focused to death while you do. The outcome would have been exactly the same prior.

 

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CommodoreLane #37 Posted 11 April 2017 - 09:26 PM

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View PostKDEstroy, on 01 April 2017 - 03:28 PM, said:

It's clear that destroyers were meant to rely on their stealth, speed, and torpedoes, but recent patches have hit destroyers really hard. First the RN CLs with their crazy radar, then radio location finding, then the stealth firing nerf... destroyers are currently close to unplayable. With radar ranges longer than torp ranges, and the gun bloom as long as its gun range, it is just about impossible for DDs to survive into late game and still carry out normal destroyer duties such as capping and scouting. And of course, the CVs are few and far in between, which means that destroyers can't hunt carriers, because they aren't present most of the time.

 

I don't see why anyone would play destroyers when they can play cruisers and flush out destroyers hiding in smoke. Or eve better, play a battleship and spend half the game at max range sniping at other battleships. Some people will argue that skilled players can still used smoke and islands to their advantage, but that is beside the point. The best destroyers in the game right now, the Russians and the Germans, don't rely on stealth, they rely on speed and guns. So basically, after the recent 6.3 sledgehammer, destroyer are just smaller cruisers. They lack an unique identity, and they are extremely unforgiving to play.

Because they are FUN!!

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Rabidnid3 #38 Posted 12 April 2017 - 02:28 AM

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DDs are the least boring class to play, their YOLOs are often epic and they they still have a greater impact than any other class. And yes carriers can be influential if their captains are competent, but that is actually rare.

Capt_Mexib #39 Posted 13 April 2017 - 01:16 PM

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View PostRabidnid3, on 11 April 2017 - 06:28 PM, said:

DDs are the least boring class to play, their YOLOs are often epic and they they still have a greater impact than any other class. And yes carriers can be influential if their captains are competent, but that is actually rare.

 

You got that right. Started the game in 2015 playing the USN Cruiser line to the Pepsicola. I thought the game was a little dull. Almost moved on to some other game.

Switched to Playing the IJN DD line and have never looked back. Love playing the Kamikaze and the Shimakaze alternately. Although, it's getting hard to tell the difference in skill level between the two. 



not_acceptable #40 Posted 24 April 2017 - 04:17 AM

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they are NOT little, soulless cruisers. they are slower (if you count WASD effects, which you can't live without), with little tiny guns, zero armor, no citadel, unless you count the whole boat as one, pretty good stealth, crappy torpedoes compared to the CAs, and by far and away the most fun to play in this game. with the singular exception of submarines.




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