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Akizuki = USELESS AS TITS ON A BULLFROG!


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Sabot_100 #41 Posted 30 March 2017 - 07:49 PM

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View PostWulfgarn, on 29 March 2017 - 08:19 PM, said:

Never heard of bullfrog. Growing up, it was male dog.
 

 

Boar hog is what I remember

JochenHeiden #42 Posted 30 March 2017 - 09:11 PM

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View PostSabot_100, on 30 March 2017 - 11:49 AM, said:

 

Boar hog is what I remember

 

it was definitely useless as tits on a boar hog for me, and still is!  I use this line at work almost daily and any time I am stuck in a match worth a useless team. 

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Umikami #43 Posted 30 March 2017 - 09:54 PM

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View PostKombat_W0MBAT, on 29 March 2017 - 10:17 PM, said:

 

If ANY of the classes had to play with real stats, we would stop playing this game out of sheer boredom.

 

we could have battles that last a weekend or more ...

crazyjr #44 Posted 31 March 2017 - 02:52 PM

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View PostIKU19, on 29 March 2017 - 07:38 PM, said:

 

It's been a very long time since I've seen a DD delete a battleship, but I've seen a battleship instantly delete a cruiser yesterday.

And I play about 15 to 30 matches a day, over almost 4000 lifetime matches.

 

I did delete a BB yesterday A fuso with a kamakaze. yes it was torps, but still deleted it. that battle i got 90K damage never fired a shot.

 

That said, this whole update looks like a massive buff to BB's and saying F U to everything else. yes they buffed the firing ranges of over 30 cruisers and DD's, But in my eye's it only added area of detect and therefore is a nerf not a buff, as promised by WG for the changes



poeticmotion #45 Posted 31 March 2017 - 03:55 PM

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View PostBlutbad, on 29 March 2017 - 07:29 PM, said:

 Let's put this into perspective here, a 370ft+ boat (2-3000 tons) with 100-350 personnel vs a 35-50000 tons 887ft long, 2-3000 officers and men and the complaint is that it cant sink it without being seen or fire from the shadows, fact is that DDs are and were OP for a long time and its always hard to give something up when you got used to sending wall of torps or set fire repeatedly with impunity on ships that move and maneuver so poorly where you have to be bad to miss. The game has to rebalance or it risks loosing a lot of players.

 

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Haliberd #46 Posted 31 March 2017 - 07:31 PM

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What no one considers is that this game has combat ranges extremely condensed than that of real life,that ships in game have much higher hit rates than they did in real life and that firing in open water and NOT being seen is actually highly likely. DDs in warships are basically a culmination of 5 DDs put together since 5 DDs in reality is about the combat force equivalent to a BB (Not really in terms of fighting power, but rather how much DDs there were to battleships in a given engagement).

A ship firing in open water is a high likelihood considering the first point and gameplay perspective from the last point. While yes a DD is a sizable object in open water, no one considers that there may be weather effects limiting detection and that all the ships in this (Unless they have the pre-requisite skill activated) are using the good ol eyeball and maybe at best the Range finders to find targets. Mist, light reflection off of waves, Wave height and curvature of the earth if you get far enough can easily hamper the ability to spot an enemy vessel even when it fires (Keep in mind the condensed engagement ranges.

Stealth fire removal is pretty unnecessary especially considering that counters could be provided. Counters such as the long awaited changes to CVs to make them more dynamic, engaging, usable and reliable, substantially increased reward for spotting a target, spotting for damage and spotting for the kill, Allowing ships to control their catapult aircraft for it's consumable duration (A consumable almost every ship can possess) and maybe even a skill that shows a static silhouette of an enemy ship upon it stealth firing in open water without smoke. Wargaming could have done lots of things to introduce counters to stealth firing but they simply took the easy way out as they have been doing as of late and while yes have made certain ships better (A whole line of DDs they gimped over in the first place) they also screwed over others with no legitimate compensation. The 2nd "point" of the removal was to decrease passivity on stealthy gunboat DDs and cruisers but really it did absolutely NOTHING to change their gameplay. Prior stealth fire capable DDs and Cruisers are still going to sit at long range because closing the gap is still a way to risky endeavor and firing now increases the spotting range to your max firing range meaning you are constantly spotted unless you are using terrain or smoke further increasing passivity. Hitting a DD or cruiser under sustained fire is easy and with the case of DDs often don't have the HP or a repair party (Unless you're a Khabab or Tashkent) to be able to afford to take those hits. Maneuverability only gets you so far.

Then nobody also considers that this DID buff Battleships (Minorly or otherwise is up to you) because now whenever they fire they are only spotted up to your maximum firing range.


Umm... Hello?


NetalWarrior #47 Posted 31 March 2017 - 08:40 PM

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WOW has made the destroyer worthless

usspaul3 #48 Posted 01 April 2017 - 03:03 AM

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well the this ship needs a buff to its  ruder shift time and turning circle you do that and i think she would be fine, maybe also increase how quickly she can get pick up speed 

 


   

Blutbad #49 Posted 05 April 2017 - 04:34 PM

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View PostUmikami, on 29 March 2017 - 10:13 PM, said:

 

Yes, lets DO put this into perspective:

 

1. DD's are HALF their actual size in game because, during alpha testing, they were too hard for BB players to hit.

2. Most DD's, except for a couple at high tier, launch between 8 and 12 torps in an entire broadside, and do so every couple of minutes.

Battleships fire 8 + shells every 30 seconds.

3. Battleship dispersion stats have been buffed by as much as 800% to overcome the traditional 3 to 5% hit rate which battleships historically enjoyed.


 

Fact is, if battleships hadn't been buffed on top of buffs, and their stats artificially enhanced, NO ONE WOULD PLAY THEM BECAUSE IN REAL LIFE THEY ARE CRAP, WHICH IS WHY THEY AREN'T AROUND ANYMORE.


 

I can understand where your 16+ years of attending a US public school, plus your obvious room temperature IQ, might have left you somewhat unprepared to understand that the ONLY reason BB's are viable is because of GROSSLY INFLATED STATS.


 

What you incompetent BaBBies better hope for is WoW never running out of compressed air to keep those stats inflated, because if you ever had to play with real stats, it would be your last game.

 

 

​Wow talk about abrasive forums, first off your insults do not bother me but I refuse to lay low and ignore you. You don't know anything about me or what I believe, this is a game and its the developers responsibility to keep these units competitive across the spectrum of classes and units,. this means that they have to buff and nerf to balance these as they see fit. I was merely trying to show that in rl a DD wouldn't have a chance to reach torp "sure kill range" unless it was night action or objects limiting sight. Your statement that BBs are "real crap" in RL is out there to say the least they were the pinnacle of fighting ships absolute top of the food chain, only the introduction of aircraft and carriers made them too costly (see pearl here), with advances in missile tech it became apparent that they would not survive on a modern scenario. However this isn't to say that people haven't tried. The Soviet Union introduced the heavy missile cruisers Kirov class the USN responded in part with the refurbishment of the four Iowa class BBs, more recently China and the US have considered the construction of large surface warships. Large ships have the advantage of being able to generate large amounts of electricity that can be used with the new naval sensors, lasers and railguns and also survivability (anti-missile lasers) close defense systems. As far as attending public  schools I don't know the first thing about them I grew up in Germany and my dad served in the German Navy for a short period, I was on a modern DD on the North Sea and can tell you that you'll be lucky not to hit your head against every bulkhead. I also play CL/CA mostly and equal games in DDs and BBs, as far as my IQ you are right it keeps dropping especially when I read these forums.

 



KongoPride #50 Posted 05 May 2017 - 11:28 AM

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Akizuki does not need a buff and it is still a very deadly destroyer.  The rate of fire combined with adrenaline rush makes it one of the most effective DD hunters in the game.  I had zero issues with it since the patch change.  But, now that I see this thread, I've been inspired and will post a how to thread for the ship under the strategies section of the forum over this weekend.  Clearly, this needs to be addressed so that players can actually enjoy this ship.

Umikami #51 Posted 05 May 2017 - 04:47 PM

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View PostBlutbad, on 05 April 2017 - 04:34 PM, said:

 

​Wow talk about abrasive forums, first off your insults do not bother me but I refuse to lay low and ignore you. You don't know anything about me or what I believe, this is a game and its the developers responsibility to keep these units competitive across the spectrum of classes and units,. this means that they have to buff and nerf to balance these as they see fit. I was merely trying to show that in rl a DD wouldn't have a chance to reach torp "sure kill range" unless it was night action or objects limiting sight. Your statement that BBs are "real crap" in RL is out there to say the least they were the pinnacle of fighting ships absolute top of the food chain, only the introduction of aircraft and carriers made them too costly (see pearl here), with advances in missile tech it became apparent that they would not survive on a modern scenario. However this isn't to say that people haven't tried. The Soviet Union introduced the heavy missile cruisers Kirov class the USN responded in part with the refurbishment of the four Iowa class BBs, more recently China and the US have considered the construction of large surface warships. Large ships have the advantage of being able to generate large amounts of electricity that can be used with the new naval sensors, lasers and railguns and also survivability (anti-missile lasers) close defense systems. As far as attending public  schools I don't know the first thing about them I grew up in Germany and my dad served in the German Navy for a short period, I was on a modern DD on the North Sea and can tell you that you'll be lucky not to hit your head against every bulkhead. I also play CL/CA mostly and equal games in DDs and BBs, as far as my IQ you are right it keeps dropping especially when I read these forums.

 

 

I am only abrasive with people who refuse to think things through before they comment on them. "In Real Life" IJN DD's beat the crap out of USN forces for many months because of their ability to get regular hits with torps, all over and around the Solomans.

Kirov class ships: no longer in service.

Iowa class ships: no longer in service.

Oh, and FYI, the next generation of USN carriers will be flying drones, and submersible, as underwater is much stealthier than the surface.

Nothing is going to survive a nuke, which is what will be used on any surface fleet FIRST in time of war.

Read the writing on the wall, it's been there long enough: the day of the battleship ended December 7, 1941.






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