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Akizuki = USELESS AS TITS ON A BULLFROG!


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CommodoreLane #21 Posted 29 March 2017 - 07:49 PM

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View PostIKU19, on 29 March 2017 - 02:14 PM, said:

 

You're comparing a gunboat which it's Achilles heel is having too small of a caliber to do anything and too big of a hull to outrun cruisers to a high speed torpedo boat which is considered overpowered as evidenced by the fact that WG is refusing to sell her again.

 

What argument are you exactly spouting? This ship which is OP by definition is unaffected by this change because she never has to fire her guns and as such every DD is fine? Yeah, sure buddy. Great argument. +1

 

I have never played that DD, but I do have a Akatsuki and have played that since the patch update and did fine with it. Granted it is a torp boat and not a gunboat, but I did use the guns in the game. Once again I was top scorer with two sunk and 100K in damage. We heard this same thing when they brought in RDF, playing DDs is over. I sink the ships with RDF and continue on my way, did it in this game with the Akatsuki, you just have to adapt your tactics.

Sock5 #22 Posted 29 March 2017 - 08:00 PM

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ReddNekk #23 Posted 29 March 2017 - 08:04 PM

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View PostTTK_Aegis, on 29 March 2017 - 12:10 PM, said:

So glad I never had a DD captain with enough points to engage in open water stealth fire. This update pretty much changes nothing for me.

 

Same here.

 

I wonder how much longer we're going to be seeing these snivel posts from the DDrivers who cant comprehend any other way to play DDs besides open water stealth firing? Y'know, the same crowd that was telling what they called "BBabies" to adapt.


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Wulfgarn #24 Posted 29 March 2017 - 08:19 PM

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Umikami #25 Posted 29 March 2017 - 10:13 PM

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View PostBlutbad, on 29 March 2017 - 07:29 PM, said:

 Let's put this into perspective here, a 370ft+ boat (2-3000 tons) with 100-350 personnel vs a 35-50000 tons 887ft long, 2-3000 officers and men and the complaint is that it cant sink it without being seen or fire from the shadows, fact is that DDs are and were OP for a long time and its always hard to give something up when you got used to sending wall of torps or set fire repeatedly with impunity on ships that move and maneuver so poorly where you have to be bad to miss. The game has to rebalance or it risks loosing a lot of players.

 

Yes, lets DO put this into perspective:

 

1. DD's are HALF their actual size in game because, during alpha testing, they were too hard for BB players to hit.

2. Most DD's, except for a couple at high tier, launch between 8 and 12 torps in an entire broadside, and do so every couple of minutes.

Battleships fire 8 + shells every 30 seconds.

3. Battleship dispersion stats have been buffed by as much as 800% to overcome the traditional 3 to 5% hit rate which battleships historically enjoyed.


 

Fact is, if battleships hadn't been buffed on top of buffs, and their stats artificially enhanced, NO ONE WOULD PLAY THEM BECAUSE IN REAL LIFE THEY ARE CRAP, WHICH IS WHY THEY AREN'T AROUND ANYMORE.


 

I can understand where your 16+ years of attending a US public school, plus your obvious room temperature IQ, might have left you somewhat unprepared to understand that the ONLY reason BB's are viable is because of GROSSLY INFLATED STATS.


 

What you incompetent BaBBies better hope for is WoW never running out of compressed air to keep those stats inflated, because if you ever had to play with real stats, it would be your last game.


Edited by Umikami, 29 March 2017 - 10:15 PM.


Kombat_W0MBAT #26 Posted 29 March 2017 - 10:17 PM

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View PostUmikami, on 29 March 2017 - 04:13 PM, said:

 

....because if you ever had to play with real stats, it would be your last game.

 

If ANY of the classes had to play with real stats, we would stop playing this game out of sheer boredom. 



mykil #27 Posted 30 March 2017 - 03:16 AM

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You have to love how a BB whines about Invisafire from a ship shooting 100 mm guns, it takes about 200 hits to kill. a ship that only goes into tier ten battles. so you take this away because? it is pathetic, it was the only feature this ship had, please pull the ship, and put the game back the way it was! What is the logic here, BB player whine and you take invisa fire out of the game. How do I whine to get some crapdone?
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WhiteRecon #28 Posted 30 March 2017 - 06:06 AM

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Zuki is working for me jus fine, needs some more maneuvering but that isn't new.

HoIo #29 Posted 30 March 2017 - 06:42 AM

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View Postmykil, on 29 March 2017 - 07:16 PM, said:

You have to love how a BB whines about Invisafire from a ship shooting 100 mm guns, it takes about 200 hits to kill. a ship that only goes into tier ten battles. so you take this away because? it is pathetic, it was the only feature this ship had, please pull the ship, and put the game back the way it was! What is the logic here, BB player whine and you take invisa fire out of the game. How do I whine to get some crapdone?

 

Hang on, keep going! You're so close to the truth! You didn't get what you wanted, but someone else did? Wait! Don't go yet! That's not the answer! The fact that WG could care less about BB whiners and fix their game according to stats as well as mechanics they deem broken or unbalanced, is the truth I'm referring to. The fact DDs have been consistently nerfed so much should give you an idea of what they once were like, since they're not arbitrarily garbage now, so long as you're actually good at the class. lul 

 

 

Aside from that post that gave me a chuckle, I find the talk about stealth firing not being a necessary nerf hilarious. Open waters, and a ship isn't able to be spotted upon firing? You're joking right? 

 

And radar on a BB? Hello? There's only one or two at most that has this mechanic, the consumable you're thinking of is hydro, and even that is on german BBs only. You're an alpha tester, can't you at least be able to know what it is that's bending you over and screwing you, and not just oh my favorite class lost a broken mechanic, it's time to draw the line cause I can't play without being spotted anymore

 

Please. 


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MrDeaf #30 Posted 30 March 2017 - 01:46 PM

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View PostKombat_W0MBAT, on 29 March 2017 - 02:05 PM, said:

 

While I haven't played the Akizuki, WG has said they'll adjust ship stats accordingly if performance suffers greatly. It will just require patience... which we should all be experts at by now considering how long the CV rework is taking. 

 

still waiting on Mogami and Cleveland turret traverse fix.

 

IJN purposefully built their DDs for good cruising range and, while they did strive for 38 knots top speed, historically could only achieve 30~35knots top speed until Shimakaze with a completely new high power engine.

This means IJN DDs were very narrow, which means poor agility was a thing.

 

On top of that, Akizuki is very slow, because it shares the same engine as Kagero, but having a much larger and heavier hull.

= top speed and agility is not going to improve

 

And then, 12.5km gunnery range is the practical limit of those 100mm guns which use very light shells, which are about 1/3 the weight of soviet 130mm shells.

 

The practical limit of soviet 130mm shells fired at 900m/s is around 18km


Edited by MrDeaf, 30 March 2017 - 02:03 PM.

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WhiteRecon #31 Posted 30 March 2017 - 02:11 PM

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View PostMrDeaf, on 30 March 2017 - 05:46 AM, said:

 

still waiting on Mogami and Cleveland turret traverse fix.

 

IJN purposefully built their DDs for good cruising range and, while they did strive for 38 knots top speed, historically could only achieve 30~35knots top speed until Shimakaze with a completely new high power engine.

This means IJN DDs were very narrow, which means poor agility was a thing.

 

On top of that, Akizuki is very slow, because it shares the same engine as Kagero, but having a much larger and heavier hull.

= top speed and agility is not going to improve

 

And then, 12.5km gunnery range is the practical limit of those 100mm guns which use very light shells, which are about 1/3 the weight of soviet 130mm shells.

 

The practical limit of soviet 130mm shells fired at 900m/s is around 18km

Awesome post - you sold me.  



JochenHeiden #32 Posted 30 March 2017 - 03:01 PM

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View PostHoIo, on 29 March 2017 - 10:42 PM, said:

 

Hang on, keep going! You're so close to the truth! You didn't get what you wanted, but someone else did? Wait! Don't go yet! That's not the answer! The fact that WG could care less about BB whiners and fix their game according to stats as well as mechanics they deem broken or unbalanced, is the truth I'm referring to. The fact DDs have been consistently nerfed so much should give you an idea of what they once were like, since they're not arbitrarily garbage now, so long as you're actually good at the class. lul 

 

 

Aside from that post that gave me a chuckle, I find the talk about stealth firing not being a necessary nerf hilarious. Open waters, and a ship isn't able to be spotted upon firing? You're joking right? 

 

And radar on a BB? Hello? There's only one or two at most that has this mechanic, the consumable you're thinking of is hydro, and even that is on german BBs only. You're an alpha tester, can't you at least be able to know what it is that's bending you over and screwing you, and not just oh my favorite class lost a broken mechanic, it's time to draw the line cause I can't play without being spotted anymore

 

Please. 

 

The Missouri has radar.  Granted, its the only BB that has it right now, but it set a precedent and I am sure we will be seeing more BBs with radar in the future. 

 


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Sabot_100 #33 Posted 30 March 2017 - 03:39 PM

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View PostBlutbad, on 29 March 2017 - 07:29 PM, said:

Let's put this into perspective here, a 370ft+ boat (2-3000 tons) with 100-350 personnel vs a 35-50000 tons 887ft long, 2-3000 officers and men and the complaint is that it cant sink it without being seen or fire from the shadows, fact is that DDs are and were OP for a long time and its always hard to give something up when you got used to sending wall of torps or set fire repeatedly with impunity on ships that move and maneuver so poorly where you have to be bad to miss. The game has to rebalance or it risks loosing a lot of players.
 

 

Yes, IRL a single DD was not a match for a BB. DDs usually had numbers over BBs in any battle but in WGs game world there are the same number of ships on each side and there may be (especially after 6.3) more BBs than DDs. In the rock-paper-scissors of the game each ship is supposed to be a counter to one of the others and should at least be a threat to every ship on the opposing side. Some DDs are stealthy torpedo boats and some are mostly gun boats. Torpedoes have been consistently nerfed in almost every patch (but not 6.3!) If guns are the primary weapon for a ship, it should have some way to consistently use them without being instantly deleted. Russians can do it using incredulous speeds and ludicrous guns (and being effectively light cruisers with no citadels). Smoke is one answer but how much game time can a DD actually spend in smoke? (limited duration, long cool down, torpedo magnet, radar, hydro).  Then there are "teamwork" advocates that think smoke should only be used to hide teammates.

Kombat_W0MBAT #34 Posted 30 March 2017 - 03:56 PM

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View PostJochenHeiden, on 30 March 2017 - 09:01 AM, said:

The Missouri has radar.  Granted, its the only BB that has it right now, but it set a precedent and I am sure we will be seeing more BBs with radar in the future. 

 

 

I'm just waiting for the Russian BBs with turtle-back armor, hydro, radar, and defensive fire. Because, in WG's version of rock-paper-scissors, paper beats everything. 

grizzly95 #35 Posted 30 March 2017 - 04:59 PM

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View PostIKU19, on 29 March 2017 - 07:08 PM, said:

 

You can argue semantics with patience but they won't fix the ship, see how they "fixed" Khabarovsk's over-performance by nerfing her RoF by a fraction, which they restored when they split the line along with giving her a massive buff called repair.

 

 

 

LOL, are you actually calling that a buff? Its two sides of the same coin, on one you take damage and heal it back to survive, on the other you just avoid taking said damage to begin it. Its a equal result either way you go (one generally being more useful when going solo, other when working in divisions) and unlike you, i have actually played the Khabarovsk with both



mykil #36 Posted 30 March 2017 - 06:11 PM

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I think you BB's might wanna make sure you have the Vigilance Perk readily available, cause all you have gained here with the invisafire reversal is promote way more torps heading your way. good Luck with all that!
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HoIo #37 Posted 30 March 2017 - 06:22 PM

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View Postmykil, on 30 March 2017 - 10:11 AM, said:

I think you BB's might wanna make sure you have the Vigilance Perk readily available, cause all you have gained here with the invisafire reversal is promote way more torps heading your way. good Luck with all that!

 

I'm fine with this. Who wouldn't be? WASD is the golden way forward. :look:

 

BBs shouldn't be whining about DD torps with the rare exception that for some reason they get intersected by like 40 torps.... >.>


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Sarpadeon #38 Posted 30 March 2017 - 06:34 PM

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View Postgrizzly95, on 30 March 2017 - 04:59 PM, said:

 

LOL, are you actually calling that a buff? Its two sides of the same coin, on one you take damage and heal it back to survive, on the other you just avoid taking said damage to begin it. Its a equal result either way you go (one generally being more useful when going solo, other when working in divisions) and unlike you, i have actually played the Khabarovsk with both

 

Radar and surprise torps counter smoke. They do nothing against the heal. A significant portion of my kills in Shima are from torping DDs that think they can sit in smoke with a RDF Shima around.

 

Khab is probably the 2nd easiest DD to torp when it sits in smoke, the gunfire gives its exact position and orientation away and it is large.



barbaroja_Ar #39 Posted 30 March 2017 - 07:17 PM

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View PostIKU19, on 29 March 2017 - 04:08 PM, said:

See: Shimakaze and Fubuki, both were performing as well as Soviet destroyers, in comes the IJN DD rework, both are significantly less powerful.

 

Its not a flaw... Its a feature

crzyhawk #40 Posted 30 March 2017 - 07:33 PM

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View Postmykil, on 29 March 2017 - 10:16 PM, said:

You have to love how an AA DD whines about poor surface combat capability  from a ship shooting AA guns which were never intended to engage surface ships.

 

fixed





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