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Any compensation for ships that depend on invisi-fire?


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theanhtb #1 Posted 20 March 2017 - 06:55 PM

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Like the title suggested, should WG buff ships like the Akizuki, which is heavily limited due to having the ability to invisi-fire, or, in another term, depend on invisi-fire to survive?

 

That ships maneuvers worst than a cruiser, let alone a DD. 



_Sp1d3r_ #2 Posted 20 March 2017 - 06:58 PM

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:popcorn:

Ace_04 #3 Posted 20 March 2017 - 06:59 PM

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Buff the Akizuki?? :amazed:

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vakhnenko #4 Posted 20 March 2017 - 07:01 PM

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Not immediately, I'd imagine. WG will probably look at their internal stats and adjust affected ships accordingly in a couple of patch cycles. 

Mesrith #5 Posted 20 March 2017 - 07:05 PM

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I recall Zao having suffered a hit-point nerf, I hope that's reverted at the least, since I believe it was in response to its invisi-fire effectiveness.  Give Akizuki a bit more mobility if needed, but she may be fine as-is.

Psycodiver #6 Posted 20 March 2017 - 07:05 PM

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Or just make it the low point so players will pay cash to move through, classic WG pay wall

JToney3449 #7 Posted 20 March 2017 - 07:06 PM

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Lots of ships are getting their gun ranges increased to allow them to fire/dodge from further away thats it. And most of those are DD's.  No ship HAD to invisfire it was a choice to use a flawed mechanic to prolong your ships health and damage.  I'm not critical of people who used it, I at times had to as well.  But it was in no way an absolute way to play a ship.  Also only OPEN water invisfire is being removed, islands and smoke still let you shell away unseen as normal.

Edited by JToney3449, 20 March 2017 - 07:08 PM.


theanhtb #8 Posted 20 March 2017 - 07:10 PM

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View PostPsycodiver, on 20 March 2017 - 07:05 PM, said:

Or just make it the low point so players will pay cash to move through, classic WG pay wall

 

​There is no ship after the Akizuki.

But your point is still correct tho



theanhtb #9 Posted 20 March 2017 - 07:13 PM

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View PostMesrith, on 20 March 2017 - 07:05 PM, said:

I recall Zao having suffered a hit-point nerf, I hope that's reverted at the least, since I believe it was in response to its invisi-fire effectiveness.  Give Akizuki a bit more mobility if needed, but she may be fine as-is.

 

Yah, Zao HP should be buffed too.

And the Akizuki, it needs to move like a proper DD. I am not looking for US DD's level, but definetly not as it's now. That brick can't event avoid torps.



Sabot_100 #10 Posted 20 March 2017 - 07:19 PM

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Seems a buff may sometimes be warranted but have to wait and see. If a ships WR drops from 55% to 52%, does it really need a buff to restore it to its former glory/OPness?

 

It does seem like allowing affected captains to retrain might be a good idea. It was a bad mechanic to begin so I'm not sorry to see it go (never had a ship that could open-water invisifire myself), but it was legal manipulation of the game rules so the a re-speccing is in order.



HazeGrayUnderway #11 Posted 20 March 2017 - 07:23 PM

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AFAIK, changes to range are coming and the thinking is that it's part of the impending removal of invisifire.  There was a thread about some of that here.  The information source for the thread is here.

Edited by HazeGrayUnderway, 20 March 2017 - 07:23 PM.


m373x #12 Posted 20 March 2017 - 07:24 PM

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View PostSabot_100, on 20 March 2017 - 07:19 PM, said:

It does seem like allowing affected captains to retrain might be a good idea.

 

Basically almost every DD and cruiser in the game.

vakhnenko #13 Posted 20 March 2017 - 07:29 PM

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View Postm373x, on 20 March 2017 - 07:24 PM, said:

 

Basically almost every DD and cruiser in the game.

 

"Almost every DD and cruiser in the game" depended on stealth fire? Mkay.

 

Also, concealment and AFT will still be incredibly useful, even without stealth fire. It's not like every DD out there will voluntarily want to become 10% more visible. 



m373x #14 Posted 20 March 2017 - 07:34 PM

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View Postvakhnenko, on 20 March 2017 - 07:29 PM, said:

"Almost every DD and cruiser in the game" depended on stealth fire? Mkay.

 

 

View PostSabot_100, on 20 March 2017 - 07:19 PM, said:

It does seem like allowing affected captains to retrain might be a good idea.

 

"affected" not "depending"

 

Yes, almost every DD and Cruiser will be affected by the change.



Canadatron #15 Posted 20 March 2017 - 07:36 PM

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View PostJToney3449, on 20 March 2017 - 02:06 PM, said:

Lots of ships are getting their gun ranges increased to allow them to fire/dodge from further away thats it. And most of those are DD's.  No ship HAD to invisfire it was a choice to use a flawed mechanic to prolong your ships health and damage. 

Farragut HAD it, as do some other USN DD without CE and AFT. It's not just about tech tree ships either. AFT will also have drawbacks due to bloom equalling range moving forward as well.


Edited by Canadatron, 20 March 2017 - 07:38 PM.

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Peregrinas #16 Posted 20 March 2017 - 07:57 PM

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View PostMesrith, on 20 March 2017 - 01:05 PM, said:

I recall Zao having suffered a hit-point nerf, I hope that's reverted at the least, since I believe it was in response to its invisi-fire effectiveness.  Give Akizuki a bit more mobility if needed, but she may be fine as-is.

 

View Posttheanhtb, on 20 March 2017 - 01:13 PM, said:

 

Yah, Zao HP should be buffed too.

And the Akizuki, it needs to move like a proper DD. I am not looking for US DD's level, but definetly not as it's now. That brick can't event avoid torps.

 

No, Zao is already OP without stealth fire. If you want to bring her hp back up, then we need to start talking about nerfing her armor.

 

And as for the question in the OP, I say no, no ship should get compensation. Stealth firing was never designed for.



BrushWolf #17 Posted 20 March 2017 - 08:04 PM

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View Postvakhnenko, on 20 March 2017 - 02:01 PM, said:

Not immediately, I'd imagine. WG will probably look at their internal stats and adjust affected ships accordingly in a couple of patch cycles. 

 

This, the devs are looking at invisifire more as abuse of game mechanics, the changes are closing a loophole, so any changes will happen down the road.

  

 

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issm #18 Posted 20 March 2017 - 08:24 PM

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Akizuki should be fine.

 

She's still an excellent cap contester, what with the insane DPM, good stealth, and high HP.

 

View PostMesrith, on 20 March 2017 - 02:05 PM, said:

I recall Zao having suffered a hit-point nerf, I hope that's reverted at the least, since I believe it was in response to its invisi-fire effectiveness.  Give Akizuki a bit more mobility if needed, but she may be fine as-is.

 

Zao is fine without that HP.

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Raigir #19 Posted 20 March 2017 - 08:26 PM

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View PostMesrith, on 20 March 2017 - 01:05 PM, said:

I recall Zao having suffered a hit-point nerf, I hope that's reverted at the least, since I believe it was in response to its invisi-fire effectiveness.  Give Akizuki a bit more mobility if needed, but she may be fine as-is.

 

Also had 13s reload, before being bumped to the ~13.7 ish it has now.
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squidage #20 Posted 20 March 2017 - 08:30 PM

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some of the dds are getting "small" range buffs like all the germans and the akizuki

 

but then thank god i play ussr dds and this invisa fire nerf means nothing to me


Edited by squidage, 20 March 2017 - 08:32 PM.

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