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New Guide on Removing Seagal & ARP Voices (Post 0.6.2.0) - (Now with Arpeggio Fix)


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GoldPile #1 Posted 14 March 2017 - 03:06 AM

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I've finally done it! That's right, a simple mod free way of getting both Seagal & all Arpeggio voices in 1 swoop. Unfortunately this method will remove both of them no exceptions, they will revert back to standard voices like before.

 

The concept is similar, fortunately the custom voices are squared away in a different package file from the main language files.

 

Steps:

1. Navigate to your WOWS install directory, the default directory is generally C:/Games/World_Of_Warships for Windows users, and locate the folder res_packages.

 

2. Go inside that folder and create backup folder either inside res_packages or anywhere else on your computer that you can access the files we're about to move when you want to revert changes (create a empty backup folder essentially).

 

3. Move the files: sound_mods_official.idx & sound_mods_official_0001.pkg into the backup folder you created previously. If you have view file extensions disabled they should look like sound_mods_official & sound_mods_official_0001 instead. Please note that you must move both files out of res_packages or World of Warships will crash on startup.

 

4. You're done! Seagal & Arpeggio voices are now disabled in-game.

 

New - Arpeggio Voice Enabler with Kirishima Fix

I've created a mod that re-enables all Arpeggio voices to their assigned captains after the previous files have been deleted. This mod also includes the Kirishima voiceover fix so you hear the correct captain voices while playing the Kirishima captain.

 

Note: This is an unconventional installation that goes into res, please consult the Readme for full information. Do not install this mod until the guide has been completed.

 

Download: Link

 


Edited by GoldPile, 20 March 2017 - 02:17 AM.


Chobittsu #2 Posted 14 March 2017 - 03:45 AM

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But that randomized lines problem still persists for mods, ja?


CorgiFleet_33 - Dec 18, 2016    -    Corgi_Fleet_71 - Feb 17, 2017


GoldPile #3 Posted 14 March 2017 - 03:50 AM

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View PostChobittsu, on 13 March 2017 - 09:45 PM, said:

But that randomized lines problem still persists for mods, ja?

 

If you're trying to replace the voice files (like Seagal) directly by mods, then yes. Now if the question was referring to the nature on how voice lines are just randomized in nature, the devs designed it that way.

rustydawg #4 Posted 14 March 2017 - 04:12 AM

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Thank You GoldPile, now I can play my Arp ships in peace, and understand what's being said.

mohawkdriver #5 Posted 14 March 2017 - 04:42 AM

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I just confined my Seagal to the Erie forever.  Problem solved for me.

Raptormama #6 Posted 14 March 2017 - 09:21 PM

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View Postrustydawg, on 13 March 2017 - 10:12 PM, said:

Thank You GoldPile, now I can play my Arp ships in peace, and understand what's being said.

 

That's the one thing I don't like about the ARP line. I don't speak Japanese and I'm hard of hearing, so I'm hit by the double whammy of the messages being gibberish to me and in a frequency range I have trouble with, even with a hearing aid.

 

And the messages are so long sometimes. Does Japanese really take that much longer to say something like "Torpedoes to port!" or "Enemy ship sunk!"?



rustydawg #7 Posted 15 March 2017 - 01:40 AM

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View PostRaptormama, on 14 March 2017 - 01:21 PM, said:

 

That's the one thing I don't like about the ARP line. I don't speak Japanese and I'm hard of hearing, so I'm hit by the double whammy of the messages being gibberish to me and in a frequency range I have trouble with, even with a hearing aid.

 

And the messages are so long sometimes. Does Japanese really take that much longer to say something like "Torpedoes to port!" or "Enemy ship sunk!"?

 

Reminds me of the old Bugs Bunny cartoons, or comedies, they have a whole paragraph in a foreign language for one or two words in English.

Edited by rustydawg, 15 March 2017 - 01:41 AM.


crzyhawk #8 Posted 19 March 2017 - 06:19 AM

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I'll miss the Arpeggio voices, but the collateral damage is worth it.  Is there any way to just delete the Seagal files?

Edited by crzyhawk, 19 March 2017 - 06:20 AM.


JCC45 #9 Posted 19 March 2017 - 06:34 PM

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View PostGoldPile, on 13 March 2017 - 11:06 PM, said:

I've finally done it! That's right, a simple mod free way of getting both Seagal & all Arpeggio voices in 1 swoop. Unfortunately this method will remove both of them no exceptions, they will revert back to standard voices like before.

 

The concept is similar, fortunately the custom voices are squared away in a different package file from the main language files.

 

Steps:

1. Navigate to your WOWS install directory, the default directory is generally C:/Games/World_Of_Warships for Windows users, and locate the folder res_packages.

 

2. Go inside that folder and create backup folder either inside res_packages or anywhere else on your computer that you can access the files we're about to move when you want to revert changes (create a empty backup folder essentially).

 

3. Move the files: sound_mods_official.idx & sound_mods_official_0001.pkg into the backup folder you created previously. If you have view file extensions disabled they should look like sound_mods_official & sound_mods_official_0001 instead. Please note that you must move both files out of res_packages or World of Warships will crash on startup.

 

4. You're done! Seagal & Arpeggio voices are now disabled in-game. If removing Arpeggio voices is considered collateral damage & you would still like to hear them... I have this handy mod that still works. *wink wink*

*cough* Link *cough* :hiding:

 

Bless you!  My Wyoming, Texas & Arizona are playable again!

GoldPile #10 Posted 20 March 2017 - 12:49 AM

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View Postcrzyhawk, on 19 March 2017 - 12:19 AM, said:

I'll miss the Arpeggio voices, but the collateral damage is worth it.  Is there any way to just delete the Seagal files?

 

If there's a way to go into the encrypted .pkg file & delete the Seagal contents or modify the .idx file to place an empty name string (I've tried with a hex editor, crashes game) then it's possible. But I'm no hacker & I wouldn't know how to decrypt the package file nor edit out Seagal's identifiers to where it doesn't crash.

crzyhawk #11 Posted 20 March 2017 - 12:50 AM

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View PostGoldPile, on 19 March 2017 - 07:49 PM, said:

 

If there's a way to go into the encrypted .pkg file & delete the Seagal contents or modify the .idx file to place an empty name string (I've tried with a hex editor, crashes game) then it's possible. But I'm no hacker & I wouldn't know how to decrypt the package file nor edit out Seagal's identifiers to where it doesn't crash.

 

It's completely rediculous that they will not allow you to disable the content.  Someone has to be a serious Seagal fan.


GoldPile #12 Posted 20 March 2017 - 12:56 AM

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View Postcrzyhawk, on 19 March 2017 - 06:50 PM, said:

 

It's completely rediculous that they will not allow you to disable the content.  Someone has to be a serious Seagal fan.

 

I just had an idea how to get ARP back only, give me a few mins.

Kiramain #13 Posted 20 March 2017 - 01:00 AM

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Thanks for this :)

GoldPile #14 Posted 20 March 2017 - 01:05 AM

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View PostKiramain, on 19 March 2017 - 07:00 PM, said:

Thanks for this :)

 

You're welcome! Check back again in a bit if you want the ARP voices back, I believe I found a way to re-enable them.

Edited by GoldPile, 20 March 2017 - 01:06 AM.


GoldPile #15 Posted 20 March 2017 - 02:03 AM

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Fix up, let me know how it works for you guys. :honoring:

SpudZero #16 Posted 23 March 2017 - 02:44 AM

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Thank you so much GoldPile !, I was going crazy trying to get rid of Seagal.. (nothing really against the man, just not fond of his voice)

have all my +1's


Do or do not.  There is no try.     -  Yoda

 


rustydawg #17 Posted 06 May 2017 - 08:14 PM

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rustydawg #18 Posted 17 May 2017 - 06:03 PM

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