Holy crap am I tired of seeing carriers. Admittedly, you run into them a lot more at lower tiers, but playing my Yamato, bumping into a tier IX or X carrier is... pretty rare. Like, maybe 1 in 7 or 8 games, if I'm lucky. But this weekend? This weekend I am lucky to see a game without. And it has been... illuminating.
Getting torpedoed and shot at is a way of life for a Yamato captain. Your ship turns about as well as a freight train with a steering wheel, you're slow, your AA blows... so not only are you being primaried by everything under the sun, but it's just a flat-out bad ship for carrier warfare. If there's a carrier in a match I'm in, I expect he's going to hurt me - especially if our CV isn't very good. So I don't really have a problem with getting nailed by carriers per se; encounters with these venomous pit vipers are rare, and chances are pretty good they suck.
Basically, this post isn't specifically a battleship whine.
Rather, I'm tired of being a carrier teammate who is consistently let down by such an important roleplayer in our fleet. As an example, a couple of games ago, we had a match with a pair of tier IX CVs. Their CV had fighters, and was doing his best to stay fairly close to the action (keeping his squadron cyclic rate high), while nuking priority targets. Our CV, on the other hand, sailed in the opposite direction, had no fighters, and spent almost a full third of the match time sending his four squadrons on an exhaustive pan-global jaunt in an enormous circle route to the north, all to commit a single strike on their carrier that didn't even take half his health. The squadrons were decimated on their return trip. So, while the enemy carrier racked up 3 kills and something like 180k damage, our's spent the rest of the map ineffectually performing attacks on an Iowa.
And this is the problem with carriers. Because their presence in a game represents such an enormous potential to influence outcome, having a dud CV is faaaaaar worse than say, a crap cruiser, or a pitiful destroyer. Potato teammates are just a thing in WoWs - I get that; I know. They are, mercifully, a thing on both sides. But it's very, very difficult for me to reconcile the unicum vs. tater debate when you're talking about carriers. And that's what's wrong. That's what's broken. These units have too high a skill cap, too low a basement, and too much influence on the ebb and flow of gameplay.
So I'm completely fine with eating a full spread of torpedoes because I got tunnel vision - poop happens. But I am really, really exhausted with being let down by the poor play of a single teammate who can't carry his own immense weight.
Edited by IJN_Hyuga, 12 March 2017 - 07:10 AM.