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How does RPF actually work

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jjerryemery #1 Posted 09 March 2017 - 08:44 AM


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Is there a training video somewhere on RPF commander skills?  I gave a commander the skill during a public test and couldn't see how it tells you the direction of an enemy ship.  I also gave one of my ARP Myoko captains the skill, since I have about 10 of them there's no great loss in assigning one a skill that I can't use, but all I see is a halo ring when I turn my aim.

Edited by jjerryemery, 09 March 2017 - 08:45 AM.

Pulicat #2 Posted 09 March 2017 - 08:49 AM


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Thats it. The ring is showing the direction of the closest enemy ship to you.


_WaveRider_ #3 Posted 09 March 2017 - 09:00 AM


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Yes, there are a few videos on Youtube etc.


Essentially the RPF indicates the direction of the nearest ship to you. I believe it is best used by DD hunters as it helps locate those pesky DDs that have better concealment but are within range to spot you.


You need to use the mini map still and know what ships you are facing to understand better what direction and how far away they may be. It also helps ships with bow on navigation to dodge torps 


Whether it is worth the 4 points, has and will continue to cause great debate lol. Difficult as at 4 points captain resets will be more costly. Good luck.

_Rumple_ #4 Posted 09 March 2017 - 09:19 AM

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I had it on a T7 russian cruiser for a while to test it out and eventually removed it. Not saying it's bad to have, it's just situational. I didn't feel it was worth the 4 points; there's a whole lot of good 3/4 skills that are more consistently worthwhile.

AVR_Project #5 Posted 09 March 2017 - 12:16 PM

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Still have it on a couple captains I rarely use.

It is a neat toy -- kind of fun.

On the more frequently used, I have since gone with IFHE, concealment, Fire Prevention, and AFT as more functionally important.

Fire Prevention is absolutely required on battleships, but I still have RD on the North Carolina (elite) .  Fact is, if you need to kill destroyers, the best way is with BAIT.  It's my destroyer killing battleship.  -- Oh look, an unescorted battleship -- Doesn't have hydro or Radar -- easy prey.  lol


So much has been lost, so much forgotten. So much pain, so much blood. And for what? I wonder. The past tempts us, the present confuses us, and the future frightens us. And our lives slip away, moment by moment, lost in that vast, terrible in-between. But there is still time to seize that one last, fragile moment. To choose something better, to make a difference.  -- Babylon 5

SireneRacker #6 Posted 09 March 2017 - 12:51 PM


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This video gives you a general idea of how RPF works. Pay attention to the gray bar which moves around, it shows you the general directiopn of the closest enemy.

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Torpedoes don't have any friends. So they will kill everything in their path. To prevent team kills we should all watch out where we fire those fishes. That means each and everyone of us, DDs of the second line!

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Landing_Skipper #7 Posted 09 March 2017 - 01:04 PM

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RL is prevalent on DDs in Ranks 10 and above. You simply move your aim around until that arc is evenly horizontal, look at the minimap, and the first grid square your aiming line goes through the middle of is the location of the closest ship. 


RL is not a magic wand that can be used in a vacuum. It only indicates the direction to the ship closest to you. Which ship is it? How close are they? Paying attention to the minimap and enemy ship positions will give you clues. Sharing the information you get with your team is vital. 


4 skill points is expensive. Cruisers and BBs have more valuable skills in AFT, Manual AA, Concealment and IFHE (for 150ish caliber cruisers).  If your DD can benefit from both AFT and Concealment, RL is a tough sell. However, RL can be a great team asset on IJN and USN DDs. It's especially helpful on slow, stealthy IJN torp boats when you want to avoid the enemy DDs whose job is to sink you. 


It's important to note that the ship RL is tracking gets an indicator. Two ships working together can alternate who is ahead to use that intel to backtrack to the RL equipped ship, even if it's much less accurate than RL itself. Also if you like that edge-of-the-knife play style required to use the 8km F3 torps in the Yuugumo or Shimakaze, RL may be a liability when you are stalking your prey. 


Also, you need to remember that the ship you see 10km away may not be the ship RL is picking up. Having a friendly BB behind you is a good way to sneak up on a DD running RL. He sees the BB and thinks all is well as you approach. 

Edited by Landing_Skipper, 09 March 2017 - 01:09 PM.

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Shield380 #8 Posted 09 March 2017 - 02:00 PM

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Historically RPF was used by navies to find and hunt down German U-Boats. Whenever a U-Boat would spot a convoy, it would pop to the surface and radio German command. The allies would triangulate the signal source from an aircraft platform, sea vessel (or more than 1), and possibly a land position to find the location of the enemy warship/submarine. 


Honestly the RPF in the game does not work at all as it would have historically, as you needed more than 2 locations to pinpoint a target


HMCS_Devilfish #9 Posted 09 March 2017 - 02:17 PM

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The RDF Captain skill before it came out was said to ruin the game, it turned out to be a waste of points as fas as im concerned, it does have its use when the number of ships are few towards the end of the game with a close score and you need to find the enemy or at least the direction to hunt them down, I tried it but no longer use it on any of my ships those points are put to much better use elsewhere

Jiggiwatt #10 Posted 09 March 2017 - 02:26 PM

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I use RDF on two ships, Benson and Fiji. In both cases, I use it to help me better track enemy DD's. RDF on my Fiji has been of dubious value, although I'm not sure which other 4pt skill I would choose when I already have CE. I find that it's useful for hunting DD's when I'm playing aggressively towards a cap or late in the game. It is also useful when I'm hiding on the edge of an island in smoke since it lets me know when another ship is coming around said island.


That said, if I played with a division or clan and was able to communicate via voice comms I think the skill would be much more useful. I can usually tell which caps the enemy team is pushing for, specifically with DD's early in the game. It's difficult to convey this information by typing during aggressive game play, and I find that pubbies rarely take note anyways.

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