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Taiho/Hakuryu players, how have you finalized your captain's skills?


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Poll: Taiho/Hakuryu players, how have you finalized your captain's skills? (6 members have cast votes)

Taiho/Hakuryu players, how have you finalized your captain's skills?

  1. ¯¯ Endurance 1A - Priority Target (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. Endurance 1B - Preventive Maintenance (0 votes [0.00%])

    Percentage of vote: 0.00%

  3. Attack 1B - Aircraft Servicing Expert (6 votes [14.63%] - View)

    Percentage of vote: 14.63%

  4. Support 1B - Dogfighting Expert (4 votes [9.76%] - View)

    Percentage of vote: 9.76%

  5. Versatility 1A - Incoming Fire Alert (0 votes [0.00%])

    Percentage of vote: 0.00%

  6. _ Versatility 1B - Evasive Maneuver (1 vote [2.44%] - View)

    Percentage of vote: 2.44%

  7. ¯¯ Endurance 2A - High Alert (1 vote [2.44%] - View)

    Percentage of vote: 2.44%

  8. Endurance 2B - Jack of All Trades (0 votes [0.00%])

    Percentage of vote: 0.00%

  9. Attack 2A - Expert Marksman (0 votes [0.00%])

    Percentage of vote: 0.00%

  10. Attack 2B - Torpedo Acceleration (6 votes [14.63%] - View)

    Percentage of vote: 14.63%

  11. Support 2B - Expert Rear Gunner (1 vote [2.44%] - View)

    Percentage of vote: 2.44%

  12. Versatility 2A - Adrenaline Rush (0 votes [0.00%])

    Percentage of vote: 0.00%

  13. _ Versatility 2B - Last Stand (0 votes [0.00%])

    Percentage of vote: 0.00%

  14. ¯¯ Endurance 3A - Basics of Survivability (0 votes [0.00%])

    Percentage of vote: 0.00%

  15. Endurance 3B - Survivability Expert (0 votes [0.00%])

    Percentage of vote: 0.00%

  16. Attack 3A - Torpedo Armament Expertise (6 votes [14.63%] - View)

    Percentage of vote: 14.63%

  17. Attack 3B - Emergency Takeoff (1 vote [2.44%] - View)

    Percentage of vote: 2.44%

  18. Support 3A - Basic Firing Training (0 votes [0.00%])

    Percentage of vote: 0.00%

  19. Support 3B - Superintendent (0 votes [0.00%])

    Percentage of vote: 0.00%

  20. Versatility 3A - Demolition Expert (2 votes [4.88%] - View)

    Percentage of vote: 4.88%

  21. _ Versatility 3B - Vigilance (0 votes [0.00%])

    Percentage of vote: 0.00%

  22. ¯¯ Endurance 4A - Manual Fire Control for Secondary (0 votes [0.00%])

    Percentage of vote: 0.00%

  23. Endurance 4B - Fire Prevention (0 votes [0.00%])

    Percentage of vote: 0.00%

  24. Attack 4A - Inertia Fuse for HE Shells (0 votes [0.00%])

    Percentage of vote: 0.00%

  25. Attack 4B - Air Supremacy (6 votes [14.63%] - View)

    Percentage of vote: 14.63%

  26. Support 4A - Advanced Firing Training (1 vote [2.44%] - View)

    Percentage of vote: 2.44%

  27. Support 4B - Manual Fire Control for AA (0 votes [0.00%])

    Percentage of vote: 0.00%

  28. _ Versatility 4B - Concealment Expert (6 votes [14.63%] - View)

    Percentage of vote: 14.63%

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_Marines #1 Posted 06 March 2017 - 04:25 AM

    Master Chief Petty Officer

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    11-15-2015

Have you been enjoying the new captain skills and found out the best setup for your carrier yet? Share with us!!

 

Here is Flamu's recommendation:

 

 

 

And here is the calculator, if they are any help: http://shipcomrade.com/captcalc

 

For your reference:

 

Endurance 1A - Priority Target (Show number of enemies aiming at you)
Endurance 1B - Preventive Maintenance (-30 module incaps for every 100 module incaps)
Attack 1A - Expert Loader (-50% reload time if you switch ammo with main guns already loaded)
Attack 1B - Aircraft Servicing Expert (+5% aircraft HP, -10% aircraft servicing time for CVs)
Support 1A - Direction Center for Catapult Aircraft (Launch 2 catapult fighters/spotting aircrafts, but -20% aircraft speed)
Support 1B - Dogfighting Expert (Aircrafts gain +10% damage/tier and +10% ammo against high tier enemy aircrafts)
Versatility 1A - Incoming Fire Alert (Indicator for >6-second incoming gunfire)

Versatility 1B - Evasive Maneuver (-20% detection range and +75% HP when empty of ammo, but -30% speed for torpedo and dive bombers)

 

Endurance 2A - High Alert (-10% cooldown of Damage Control Party)
Endurance 2B - Jack of All Trades (-5% cooldown of all consumables)
Attack 2A - Expert Marksman (+0.7°/s traverse for >139mm guns, +2.5°/s traverse for =< 139mm guns)
Attack 2B - Torpedo Acceleration (+5 knots torpedo speed, but -20% torpedo range)
Support 2A - Smoke Screen Expert (+20% smoke screen radius)
Support 2B - Expert Rear Gunner (+10% damage for aircrafts' rear guns)
Versatility 2A - Adrenaline Rush (-0.2% reload time for each 1% lost of HP; e.g. -10% reload time for 50% lost of HP)
Versatility 2B - Last Stand (engine and rudder can no longer be incapacitated, only partially suppressed)

 

Endurance 3A - Basics of Survivability (-15% module incap, fire, and flood debuff duration)
Endurance 3B - Survivability Expert (+350 HP for each ship tier)
Attack 3A - Torpedo Armament Expertise (-10% torpedo reload, -20% torpedo bomber servicing time)
Attack 3B - Emergency Takeoff (you CV can now recover and launch aircrafts when on fire, but servicing time doubles if you recover aircrafts when CV is on fire)
Support 3A - Basic Firing Training (-10% reload for =< 139mm main guns, -10% reload for secondary guns, +20% AA damage)
Support 3B - Superintendent (+1 charge for all consumables)
Versatility 3A - Demolition Expert (+2% chance of fire for every HE/secondary/dive bomb hit)
Versatility 3B - Vigilance (+25% torpedo acquisition range)

 

Endurance 4A - Manual Fire Control for Secondary (-15% secondary dispersion if Tier 1-6; -60% secondary dispersion if Tier 7-10, but secondary guns now only fire at your designated target)
Endurance 4B - Fire Prevention (-10 fires for every 100 fires, and your ship is immune to more fires if already has 3 fires)
Attack 4A - Inertia Fuse for HE Shells (+30% armor penetration for your HE, but -3% change of fire for the HE)
Attack 4B - Air Supremacy (+1 aircraft per squadron for fighters and dive bombers)
Support 4A - Advanced Firing Training (+20% range for =< 139mm main guns, +20% secondary and AA range)
Support 4B - Manual Fire Control for AA (+100% AA damage for > 85mm AA guns, but AA guns now only fire at your designated target)
Versatility 4A - Radio Location (A passive [i.e. always on] ability that gives you a white "arrow" in the middle of the screen pointing at the nearest ship. No effect if you are a CV. Might be nerfed soon)
Versatility 4B - Concealment Expert (-10% detection range for DD, -12% for CL/CA, -14% for BB, -16% for CV)

 



Ulthwey #2 Posted 06 March 2017 - 11:15 AM

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View Post_Marines, on 06 March 2017 - 04:25 AM, said:

Have you been enjoying the new captain skills and found out the best setup for your carrier yet? Share with us!!

 

Here is Flamu's recommendation:

 

 

 

And here is the calculator, if they are any help: http://shipcomrade.com/captcalc

 

For your reference:

 

Endurance 1A - Priority Target (Show number of enemies aiming at you)
Endurance 1B - Preventive Maintenance (-30 module incaps for every 100 module incaps)
Attack 1A - Expert Loader (-50% reload time if you switch ammo with main guns already loaded)
Attack 1B - Aircraft Servicing Expert (+5% aircraft HP, -10% aircraft servicing time for CVs)
Support 1A - Direction Center for Catapult Aircraft (Launch 2 catapult fighters/spotting aircrafts, but -20% aircraft speed)
Support 1B - Dogfighting Expert (Aircrafts gain +10% damage/tier and +10% ammo against high tier enemy aircrafts)
Versatility 1A - Incoming Fire Alert (Indicator for >6-second incoming gunfire)

Versatility 1B - Evasive Maneuver (-20% detection range and +75% HP when empty of ammo, but -30% speed for torpedo and dive bombers)

 

Endurance 2A - High Alert (-10% cooldown of Damage Control Party)
Endurance 2B - Jack of All Trades (-5% cooldown of all consumables)
Attack 2A - Expert Marksman (+0.7°/s traverse for >139mm guns, +2.5°/s traverse for =< 139mm guns)
Attack 2B - Torpedo Acceleration (+5 knots torpedo speed, but -20% torpedo range)
Support 2A - Smoke Screen Expert (+20% smoke screen radius)
Support 2B - Expert Rear Gunner (+10% damage for aircrafts' rear guns)
Versatility 2A - Adrenaline Rush (-0.2% reload time for each 1% lost of HP; e.g. -10% reload time for 50% lost of HP)
Versatility 2B - Last Stand (engine and rudder can no longer be incapacitated, only partially suppressed)

 

Endurance 3A - Basics of Survivability (-15% module incap, fire, and flood debuff duration)
Endurance 3B - Survivability Expert (+350 HP for each ship tier)
Attack 3A - Torpedo Armament Expertise (-10% torpedo reload, -20% torpedo bomber servicing time)
Attack 3B - Emergency Takeoff (you CV can now recover and launch aircrafts when on fire, but servicing time doubles if you recover aircrafts when CV is on fire)
Support 3A - Basic Firing Training (-10% reload for =< 139mm main guns, -10% reload for secondary guns, +20% AA damage)
Support 3B - Superintendent (+1 charge for all consumables)
Versatility 3A - Demolition Expert (+2% chance of fire for every HE/secondary/dive bomb hit)
Versatility 3B - Vigilance (+25% torpedo acquisition range)

 

Endurance 4A - Manual Fire Control for Secondary (-15% secondary dispersion if Tier 1-6; -60% secondary dispersion if Tier 7-10, but secondary guns now only fire at your designated target)
Endurance 4B - Fire Prevention (-10 fires for every 100 fires, and your ship is immune to more fires if already has 3 fires)
Attack 4A - Inertia Fuse for HE Shells (+30% armor penetration for your HE, but -3% change of fire for the HE)
Attack 4B - Air Supremacy (+1 aircraft per squadron for fighters and dive bombers)
Support 4A - Advanced Firing Training (+20% range for =< 139mm main guns, +20% secondary and AA range)
Support 4B - Manual Fire Control for AA (+100% AA damage for > 85mm AA guns, but AA guns now only fire at your designated target)
Versatility 4A - Radio Location (A passive [i.e. always on] ability that gives you a white "arrow" in the middle of the screen pointing at the nearest ship. No effect if you are a CV. Might be nerfed soon)
Versatility 4B - Concealment Expert (-10% detection range for DD, -12% for CL/CA, -14% for BB, -16% for CV)

 

 

This is the best way to spec your IJN CV captain, totals up to 17 pts:

  • Aircraft service expert
  • Torp acceleration
  • Torp Arm expertise 
  • Demo expert
  • Air Supremacy
  • Concealment expert

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_Marines #3 Posted 06 March 2017 - 10:13 PM

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View PostUlthwey, on 06 March 2017 - 06:15 AM, said:

 

This is the best way to spec your IJN CV captain, totals up to 17 pts:

  • Aircraft service expert
  • Torp acceleration
  • Torp Arm expertise 
  • Demo expert
  • Air Supremacy
  • Concealment expert

 

^^^ So like this? A powerful and concise piece of advice indeed. :great: Speaking of a couple of spare points not enough to make up for Demolition Expert and Concealment Expert, what do you think of picking among [1] Dogfighting Expert, [2] High Alert, [2] Jack of All Trades, and [2] Expert Rear Gunner? Should we even bother training them, or just keep the spare points spare for DE and CE?



Reymu #4 Posted 07 March 2017 - 09:28 PM

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Unless playing low-tier on small map, drop CE and take Dogfight as well as Evasive. The extra ammo is good for your fighters, and the HP buff from Evasive is handy for your bombers until they leave the AA.

Always down for helping anyone learn. Hands-on guy, so I'll division with ya and observe how you're handling your ship. Click orange contacts button, use search bar for player's name, and right-click to add.


RenamedUser_1016429039 #5 Posted 08 March 2017 - 09:13 AM

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http://i.imgur.com/ZrFB7d5.png

 

That's how i built mine. AA build in high tier has diminishing return as you do get access to Defensive AA. 



Rhagna #6 Posted 08 March 2017 - 08:29 PM

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http://shipcomrade.c...000000001100119

 

I don't own a 19pt captain, nor a Taiho/Hakuryu. I'm just using Flamu's build. 


Ships:
Premium: Atago, Kutuzov, Graf Spee, Kamikaze, Konig Albert, Saipan IJN: Hiryu, Furutaka, Akatsuki, Izumo RN: Leander USN: Farragut KM: Bayern, V-170 VMF: Budyonny ARP: Kongo, Hiei, Haruna, Kirishima, Myoko, Haguro, Nachi, Ashigara
 

_Marines #7 Posted 09 March 2017 - 11:52 PM

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View PostReymu, on 07 March 2017 - 04:28 PM, said:

Unless playing low-tier on small map, drop CE and take Dogfight as well as Evasive. The extra ammo is good for your fighters, and the HP buff from Evasive is handy for your bombers until they leave the AA.

 

 

^^^So like this?? I like the build. Hopefully by using your build I can be as awesome as you.:D






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