Common theme in chats. Peeps camping and sometimes peeps feeding. Mostly camping. I see it often. The one person rushing out without considering the team then broadcasts needs assistance, or the one who takes no damage and deals none the whole match.
How aggressive do I play? Well I take mantra from an unlikely source.
Cosworth had an interesting saying. "If everything doesnt break the moment you cross the finish line, it was built too strong"
I view the same for aggression and damage. When the match ends, if I am not in the red, I was too conservative. If I died early, too aggressive. It is easier to say then do. It requires getting the feel of the ship and read the map. Pushing ahead and stick with team under heavy fire, push for exposed flank otherwise. If it looks bad, then fall back, reposition if a tankier ship ensure peeps push up with you, be ready to fall back and have a team mate take over. The enemy focuses on you as you are retreating allowing that full health to get in and deal heavy damage.
This was reinforced to me yesterday. I am working on learning the US line and was doing a match in omaha, I saw I pushed up too hard and turned back. Got hit hard, but I focused on defense and evasion over damage. Result was enemy kept fire focused on me allowing team to get in a good position.
I finished map with 203 hp, but even though I was limited in level of aggression, I still dealt considerable damage that would not have happened had I kept being aggressive and died early. Under same note, I have had matches where peeps got mad because I wasnt aggresive enough, but I was at a position where peeps did shoot at me and through the match, people did shoot and did damage, but it was managed. So low health end of map, and increased fire and proximity as we gained advantage. Had I pushed harder, I would have died earlier and done less.
Exception is suicide runs. Sometimes there can be that opportunity where rushing to death can make the match. This is most notable in torpedo ships. If that opportunity presents, deal a guaranteed massive damage or a ram, tip balance in favor. But should only rush to death if you are 100% sure you will hit as intended.