I have to admit something is up because Aim is wildly and randomly changing even mid battle Shells will start acting really crazy, for example fired a main turret and instead of staying roughly parallel like usual my Shells imediated went off to either side at 20-30° angles and following shots did about the same, then few minutes later they were back on target. And Torpedoes are even worse, my Mutsuki has 8km Torpedo range and now misses an AFK target at 4km range. So now I am just having to use Battleships with as mainly guns as possible and get into secondary gun range and give full broadsides with secondaries and main guns just to get a few hits in because with the mid to long range targeting becoming 99% impossible now when the big hits since the update. Now it will be hard to locate the big because some times the guns will behave normally fir a wile then without warning you will spend several minutes with with shells that will peel away from targets as if they are magnetically polarized or something even point blank range many shells still are ending up in water.
yeah its terrible - but not according to the 'super' testers.
not to mention the random battle selector. what is the fun in playing a tier V battleship when all other ships are tier VII, you are completely out-classed. even worse - just had a game where the team consisted of 3! now that would not be such a bad thing if 1 of the 3 wasn't a bloody carrier. that game lasted 2 minutes for me in the bulky Kongo . I am just walking away from a game with more than 1 cv now.