Every now and then, you see one of those threads about people getting the ever elusive supercontainers. At the time I'm writing this suggestion, there's even a thread about someone getting two SC in one day, with a Belfast, and one of those modifications in them. And while some others responded, indicating that they too had gotten one recently, the majority of comments were about how rare supercontainers normally are.
My suggestion involves a buff to the drop rate of SC's. No, not a straight up buff like the one that had happened with one of the latest patches, but something a bit different. It involves the way you get containers in the first place.
So, as it is right now, you can earn three containers in a day though XP, like so:
- First Container— 2000 xp
- Second Container— 12500 xp (10500 xp more)
- Third Container— 37000 xp (24500 xp more)
It's always seemed to me that because the two subsequent containers require more XP to get, shouldn't they be "worth" more?
The buff to the supercontainer drop chance would occur with the second and third containers, as a small incremental increase, only going as high as 1% per container. Now, I'm unable to produce an exact estimate to the original chances of a SC dropping, but I'm going to guess it's at 3.5% now for the try your luck option, after the update 6.1 increase by 1.5%. So, my suggestion would change the chances as follows (assuming TYL, if not, subtract 1%):
- First Container: 3.5%
- Second Container: ~4.5%
- Third Container: ~5.5%
These values are totally subject to change, and are only assuming that 1% is added per container get. 0.5% could be added per container as well, making it a progression of 3.5%, 4%, 4.5%. Really, the numbers themselves do not matter, so long as there's an increased chance to drop a supercontainer per container earned.
Now, the purpose of making this sort of change is two-fold. For one, it would allow someone who gets all three containers daily have an increased chance of seeing a supercontainer. Even someone who gets two would have an increased chance. The only chances that are not touched are that of the first container. It's a bit of a reward for those who get the 37000 xp needed for all three containers.
The second reason is a bit more sneaky, and benefits Wargaming indirectly. It involves the premium XP multiplier, and the fact that someone with premium time will gain the XP required for containers 50% faster than someone without. This makes premium time a better incentive for players, as it would allow them to more easily gain all three daily containers. No, that isn't underhanded, or unfair, as people without premium time can still gain all three containers. It would just be as it is right now: somewhat slower.
So, to reiterate: My suggestion is to increase the drop chance of a supercontainer incrementally, via the system of the three daily containers. The first container would keep it's SC drop chance, while the second would have a somewhat higher chance, and the third having the greatest chance to see a supercontainer. This is in line with the fact that it takes more XP to get the second container, and even more to get the third.
What do you think? Reasonable or not?