There is a bad tactic/decision because it did not work out, and then there are bad tactics/decisions because they (pretty much) NEVER work out. Curious as to fellow player observations on the latter.
My contribution to start things off: The Battleship Circle Jerk... circle and swirl at max range (or further) while avoiding engagement or contributing to the battle in any meaningful way while weaker ally ships (e.g. Cruisers and Destroyers) endure focus fire from enemy Battleships, Cuisers and Destroyers, and are subsequently quickly destroyed, then the mass of remaining enemy ships converge on said circle jerkers resulting in an ally loss, often a blowout.
Edited by nhf, 17 February 2017 - 06:12 PM.