Jump to content


Update 0.6.1 Feedback Thread


  • Please log in to reply
105 replies to this topic

NikoPower #1 Posted 08 February 2017 - 06:04 PM

    Community Coordinator

  • Developers

  • 2,282
  • Member since:
    06-15-2013
So, how do you feel about all of the improvements and changes? Let us know in the comments below.

 

"To be honest in some strange way when I think of Niko I just imagine a Corgi, like my brain knows that Niko is a human but the Corgi image just works." - Devastator5000

 


SergeantHop #2 Posted 08 February 2017 - 06:06 PM

    Commander

  • Members

  • 3,793
  • Member since:
    10-10-2012
I already miss the chance to get the 250 signal supercontainers. What was the reason for removing those?

#1 in the world for max base XP in Tirpitz

 

Check out my premium camo thread here!


Harry_Reckinrod #3 Posted 08 February 2017 - 06:21 PM

    Seaman

  • Members

  • 33
  • Member since:
    03-28-2015

View PostSergeantHop, on 08 February 2017 - 06:06 PM, said:

I already miss the chance to get the 250 signal supercontainers. What was the reason for removing those?

 

Seconded!

 

Also curious as to why Try Your Luck flags were reduced from 5 to 4.

 

I was unable to load the Inventory screen today; just got the spinning gear for awhile before I got tired of waiting and hit Esc to get back to the port screen.

 

I like the option to sell unwanted flags/consumables/camo.

 

Regarding the new upgrades: I like the options, but I don't like finding them in my boxes. I think a stronger implementation would have been to restrict their award to performance in Ranked and/or to make them rewards for campaigns/missions that mirror the flavor of the upgrade. This way players who wanted to use them still could, but players who have no use for them wouldn't have their container drops devalued.

 

Edit to add: Balance changes look good on paper, except for the flooding changes which seem a bit harsh toward DD/CV players. Why not similar changes to fire? I die more, and lose more HP, to HE spam than to well-timed torps causing flooding that I can't repair.


Edited by Harry_Reckinrod, 08 February 2017 - 06:27 PM.


GhostSwordsman #4 Posted 08 February 2017 - 06:21 PM

    Lieutenant Commander

  • Members

  • 2,432
  • Member since:
    07-02-2015

View PostSergeantHop, on 08 February 2017 - 02:06 PM, said:

I already miss the chance to get the 250 signal supercontainers. What was the reason for removing those?

 

Yeah, this is a good question.

 

While some of the flags weren't as exciting to get in a SC drop, I personally loved the fact I had a chance to score 250 Sierra Mikes in a SC. Those flags are darn difficult to come by via normal play. (and that's not to even mention the 100 dragon flags you could get from a SC)


warships.today stats    Wargaming.net WoWs profile overview

~You are an ocean of waves, weaving a dream, Like thoughts become a river stream, Yet may the tide ever change, flowing like time, To the path, -yours to claim~Thou seek the dark with an unsheathed blade, Now a white, ivory throne beckons, So obtain the fate you sow, On this path, be weary, friend and foe~ - "Lost in Thoughts All Alone" English Cover - by Amalee

 

 

 

 


RedSeaBear #5 Posted 08 February 2017 - 06:27 PM

    Lieutenant Commander

  • Members

  • 2,273
  • Member since:
    07-03-2015

I'm not looking forward to getting a ship upgrade module that I can purchase with credits already in a Super Container. 

Super Containers are rare enough, now I get the chance of a ship module I'll never use and will most likely sale. 

I used to complain about getting 250 India X-Ray flags which aren't useful for me. Now I'll never see 250 Papa Papa flags just a ship upgrade I don't need. 

Its also sad that the rewards for Rank levels have been changed from useful stuff like Signals and Free Xp to these new ship modules. 


                          ~Admiral of the Sinksalot Fleet~

                                               ʕ·ᴥ·ʔ


NCC1701PS #6 Posted 08 February 2017 - 07:01 PM

    Seaman

  • Members

  • 22
  • Member since:
    11-03-2015
Did anyone else not actually receive the rewards for service level 14? The profile tab has the "issued" stamp over the rewards container icon, but they did not show up in my inventory or through the consumable selection menu. On the plus side though, I love that DM's reload time was shortened, and I like being able to sell stuff in inventory

TenguBlade #7 Posted 08 February 2017 - 07:15 PM

    Vice Admiral

  • Members

  • 8,032
  • Member since:
    06-21-2015
The Inventory needs a "Sell All" option or at least a "Mass Sale" option that allows you to sell multiple things of different types at once.  I understand this is probably not going to used very often outside of the initial mass sell-off of modules after this update, but it can't be that hard to program.

"My name is Captain Terence Stone, and this is my prison.  You're here on the inside because you can't behave like normal human beings on the outside!  Make no mistake - you belong to me now, and you'll do what I say, or you'll be sorry that you didn't...You were sent here to be rehabilitated, and rehabilitate you, we will." -Mafia II (euphemized)

IJN: Yamato, Amagi, Ibuki, Mogami, Shokaku, Hiryu, Akatsuki, Hatsuharu, Kamikaze R, MikasaKongō, Myōkō, Kirishima, Haruna, Hiei, Ashigara, Nachi, Haguro, TakaoSouthern Dragon

USN: Montana, Iowa, New Mexico, New Orleans, Pensacola, Cleveland, Langley, Farragut

European Navies: Gnevny/Ognevoi, Shchors, Nürnberg, Bayern, Fiji, Blyskawica (Gift from Compassghost), Scharnhorst (First and only bought), Admiral Graf Spee


bat1159man #8 Posted 08 February 2017 - 07:34 PM

    Master Chief Petty Officer

  • Beta Testers

  • 214
  • Member since:
    08-09-2012

First impressions - 

  • Containers - lower flag count - BAD IDEA - have only had two Super Containers in 250 drops so that is not a big deal with the 250 flag drop being stopped for me - never had them - the change to the number of flags in regular container drops is puzzling - I do not see a valid reason for dropping that count.  These flags are useful but really do not cost anything to WG - the number you get in the containers would not impact the sales through the Premium Shop as you do not accumulate that many from the container drops
  • Inventory - GREAT IDEA - this is an aspect I really enjoy having - similar to WoT - can now sell modules which I do not use - allows me to keep modules which I may switch in and out such as torps and certain guns
  • Ship Exterior Changes - GREAT IDEA - well done - like the look of my Kamikaze, Funjin, Texas, Arizona and Dunkerque even more - well done
  • Balance Corrections - Reload - THANK YOU - played my New Orleans today - may go back to that grind - still needs love but better now with the reduced reload
  • Balance Corrections - Flooding - THIS IS A DISASTER for Tier X - the battles are already out of whack in terms of torp spamming and BBs playing sooo passively - this will make a bad situation even worse - expect to see WoWS Camp Fest 2017 now featured in your tTer X battles

.

As with anything, these are my first impressions which may change as I play more battles under this patch


Better not be in front of me....CYA

 


GhostSwordsman #9 Posted 08 February 2017 - 09:20 PM

    Lieutenant Commander

  • Members

  • 2,432
  • Member since:
    07-02-2015

I'm not really a fan of the new dynamic music tracks in-game.

 

It's too quiet after first contact if smoke screens go up and targets remain unspotted. It's also too quiet after you die and are spectating the match. There's no suspense or epic feeling(from the music) if you're in a slow ship that struggles to keep with the group or stay close enough to keep your guns firing the whole time. And, the changes feel way too jarring. You get a burst of intense music when you fire your guns, but if there aren't a lot of targets around or they go unspotted, the music settles within a battleships reload time. It just doesn't feel/sound right.

 

I'm really starting to miss the way the old in-battle tracks played. :(


Edited by GhostSwordsman, 08 February 2017 - 09:25 PM.

warships.today stats    Wargaming.net WoWs profile overview

~You are an ocean of waves, weaving a dream, Like thoughts become a river stream, Yet may the tide ever change, flowing like time, To the path, -yours to claim~Thou seek the dark with an unsheathed blade, Now a white, ivory throne beckons, So obtain the fate you sow, On this path, be weary, friend and foe~ - "Lost in Thoughts All Alone" English Cover - by Amalee

 

 

 

 


USMarine #10 Posted 08 February 2017 - 09:25 PM

    Warrant Officer

  • Beta Testers

  • 673
  • Member since:
    08-09-2012

I'm not digging the fact that certain things (like using AA or engine boost) negate the modules you have on it. Doesn't really make a difference other than to hinder people in nearly all aspects.

 

 

EDIT: Is it only when you use the ability? I'm confused, bc my Shimmy still has Propulsion mod 1 and the engine boost.


Edited by USMarine, 08 February 2017 - 09:47 PM.

"Never look down on anyone unless you're helping them up."

"Be polite, be professional, but have a plan to kill everyone you meet."

Founder of Wired Gaming.


Caledanicus #11 Posted 08 February 2017 - 09:39 PM

    Petty Officer

  • Members

  • 90
  • Member since:
    03-30-2014

I am looking forward to checking the inventory out after work. I used to play a lot of RPGs so I like selling old items. load up items, sell at shop, repeat forever :)


Edited by Caledanicus, 08 February 2017 - 09:44 PM.


ButterCruiser #12 Posted 08 February 2017 - 09:41 PM

    Lieutenant

  • Members

  • 1,866
  • Member since:
    09-05-2015

View PostHarry_Reckinrod, on 08 February 2017 - 12:21 PM, said:

I was unable to load the Inventory screen today; just got the spinning gear for awhile before I got tired of waiting and hit Esc to get back to the port screen.

 

same here

 

Join the ARP clan~ you wont regret it~ (cant put the link here sadly)

i need to stop sniffing paint


T_J_M #13 Posted 08 February 2017 - 09:53 PM

    Seaman Recruit

  • Members

  • 5
  • Member since:
    11-15-2015
Curious what the "small hotfix" is all about tonight (Feb 8th) with update 0.6.1.0.1?

Edited by T_J_M, 09 February 2017 - 02:06 AM.


SgtSullyC3 #14 Posted 08 February 2017 - 09:54 PM

    Master Chief Petty Officer

  • Members

  • 211
  • Member since:
    01-01-2016
I am happy about the removal of the 250 flag containers. I have only gotten one supercontainer, and it had 250 speed flags. I was so disappointed. But why, oh why, do we only get 4 flags now with the Try Your Luck's? I usually get the flags with those, so yay...

T1-3: Orlan, Smith, Derski, Katori, St. Louis, South Carolina

T4-6: Clemson, Danae, Kaiser, Minekaze, Furutaka, Konigsberg, Kongo, Cleveland, Ryujo

T7-9: Mahan, Atlanta, Pensacola, Saipan, Ranger, North Carolina, Lexington, Iowa

 

GoalsIJN: Shiratsuyu, Hiryu / Shokaku - USN: Benson, New Orleans, Missouri, Essex - KMS: Gneisenau - HMS: Leander


_KING_NOTHING_ #15 Posted 08 February 2017 - 10:47 PM

    Petty Officer

  • Beta Testers

  • 74
  • Member since:
    08-09-2012

Update 0.6.1.0.1, a small hotfix, is scheduled for release and server downtime on from February 9, 02:00 PT / 05:00 ET to  03:00 PT / 06:00 ET.

 

 Whats this for?



Mrteaze #16 Posted 08 February 2017 - 11:00 PM

    Seaman Recruit

  • Members

  • 2
  • Member since:
    11-02-2016
Why do updates take so long? I have a bad [edited]PC with cable internet at 50++ MBS also why does the update only start when I want and have time to play instead of middle of the night?

lewellenfawr #17 Posted 08 February 2017 - 11:39 PM

    Petty Officer

  • Members

  • 88
  • Member since:
    02-10-2013

View PostButterCruiser, on 08 February 2017 - 09:41 PM, said:

 

same here

 

No joy for me... Inventory just gives a spinning around the wows anchor... Perhaps that's what the hot fix is about? I play on a mac... perhaps that's the problem.

Rouxi #18 Posted 08 February 2017 - 11:39 PM

    Warrant Officer

  • Members

  • 422
  • Member since:
    08-09-2015

The buff to the t22 feels very insignificant. It doesn't help the ship at all and you can hardly even notice the change when playing. I'm having a lot of trouble understanding why you guys did it.

 

The changes to flooding are nice. It seems to work well with ijn dd with 3x3 launchers since they have an easier time forcing out a flood.



Zim_Xero #19 Posted 08 February 2017 - 11:46 PM

    Warrant Officer

  • Members

  • 431
  • Member since:
    04-13-2016
Last week, 7 US Cruisers had a higher win rate than the Marblehead, and 7 US Cruisers had a lower win rate than the Marblehead.  I was pleasantly suprised to see its rudder shift got a big buff in this update.  That wont keep it alive any longer except in skillful situations, but it makes this once again a playable premium ship IMO.  The Marblehead of course is plagued by low firing range and high detectability.  It also has non-exceptional health and armor.  For these reasons the ship is not liked, though now it will excel in close quarters locations between islands, and is even better as an escort DD hunter.   I like the Marblehead because it has character.

Tier V -   Konig   Kongo   Furutaka   Zuiho   Texas   Marbelhead   Podvoisky   

Tier VI -  Budyonny   Arizona   Anshan   Leander   Dunkerque   Graf Spee

Tier VII - Blyskawica   Gneisenau   Saipan   Leningrad   Scharnhorst   Atlanta   Maass   Shiratsuyu   Belfast   Minsk

Tier VIII+ - Atago   Udaloi   Ognevoi   Tashkent   Z-46   Shokaku   Khabarovsk


Me1dor #20 Posted 08 February 2017 - 11:47 PM

    Master Chief Petty Officer

  • Members

  • 289
  • Member since:
    07-11-2015
the new fade in and fade out is terrible, been playing with many friends today and none like it.




3 user(s) are reading this topic

0 members, 3 guests, 0 anonymous users