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How to modify your in game sound effects


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supersteaders #41 Posted 08 February 2017 - 06:19 PM

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View PostMilonRouge, on 08 February 2017 - 02:44 PM, said:

 

I don't think it's working; i tried mine and nothing happened so i tried Major_Renegade's Star Wars one, but neither worked.  They show up in the game under Voiceover Modification, but don't seem to work :/

 

Has anyone had any successes with this yet? xoxo

 

I've had sucess with all of mine. I copied the exact way that the example SFX zip above is and they all work fine. @ MilonRouge when I made mine I just had the name and the number on the end. For example my Grober Kurfurst one looks like this: Main_gun_PGSB110_Grober Kurfurst_01 On the ID table it has the _1945 on the end but it's unecessary for getting it to work. I bet if you just changed it to Main_Gun_ASC006_Atlanta_01 and left out the _1942.mp3 part it would work perfectly. Here's an example of what I did with my Kutuzov: http://imgur.com/a/xiTKN


Still trying to figure out how to play cvs... even up at tier 9 it's always a learning experience.

Link to my sound mod if anyone's interested: https://drive.google...iew?usp=sharing

 


MajorRenegade #42 Posted 08 February 2017 - 06:23 PM

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View Postsupersteaders, on 08 February 2017 - 12:19 PM, said:

 

I've had sucess with all of mine. I copied the exact way that the example SFX zip above is and they all work fine. @ MilonRouge when I made mine I just had the name and the number on the end. For example my Grober Kurfurst one looks like this: Main_gun_PGSB110_Grober Kurfurst_01 On the ID table it has the _1945 on the end but it's unecessary for getting it to work. I bet if you just changed it to Main_Gun_ASC006_Atlanta_01 and left out the _1942.mp3 part it would work perfectly. Here's an example of what I did with my Kutuzov: http://imgur.com/a/xiTKN

from what I have done, you really don't need to rename the mp3 files for it to work

 

just drop in and move on to the next folder.


          
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supersteaders #43 Posted 08 February 2017 - 06:32 PM

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View PostMajorRenegade, on 08 February 2017 - 06:23 PM, said:

from what I have done, you really don't need to rename the mp3 files for it to work

 

just drop in and move on to the next folder.

 

Ah right so the name doesn't matter then. Could it be you simply forgot to enable it in the audio options? I changed the voiceover modification setting to what I named my folder. Also I did all my stuff from res_mods that might also make a difference.

Edited by supersteaders, 08 February 2017 - 06:34 PM.

Still trying to figure out how to play cvs... even up at tier 9 it's always a learning experience.

Link to my sound mod if anyone's interested: https://drive.google...iew?usp=sharing

 


Tabatha_266 #44 Posted 08 February 2017 - 06:33 PM

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I like that someone is giving instructions to do this stuff but I don't know how to do them.I think its to bad the developers could simply restore them but expect all of the players to do it and its very complicating so much that i am looking at $179.99 for a computer technician to do the walk through for me. :(

cwjian90 #45 Posted 08 February 2017 - 08:36 PM

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I can confirm that in order for your sound mod to work, you must switch the "Modification" of "Voiceovers" to whatever your mod is named. Otherwise you will not get your gun sounds.

Raptormama #46 Posted 08 February 2017 - 10:22 PM

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View Postcwjian90, on 08 February 2017 - 02:36 PM, said:

I can confirm that in order for your sound mod to work, you must switch the "Modification" of "Voiceovers" to whatever your mod is named. Otherwise you will not get your gun sounds.

 

I'm going to try changing the torpedo-launch sound for my Gremy this evening (Chekov saying "I am firing torpedo!").

 

Once I do, will everything other than that be silent or will the game fall back on the standard sounds for its guns and for other ships?



cwjian90 #47 Posted 08 February 2017 - 11:00 PM

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The other sounds will remain the same, only your Gremy's torpedo sounds will change. You don't  have to copy all the stock sounds over unless you are using res_mods

Edited by cwjian90, 08 February 2017 - 11:00 PM.


Cpt_Azura #48 Posted 08 February 2017 - 11:04 PM

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I would like to try this out. My idea is to try using the 128mm main battery sound from the Hermalin as the 128mm secondary battery sound for the Gneisenau, or using the Gearing main battery sounds for those American ships which boast them as their secondary armament. My only issue is finding the actual in-game sounds(either in the game files, or up-to-date mp3 versions on the web) in order to shuffle them into the appropriate folders. If anyone has any suggestions on how to attain these files I would much appreciate it. Thanks!

whaler223 #49 Posted 09 February 2017 - 12:04 AM

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the pictures wont load for some reason q.q

Captain_Smith_2409 #50 Posted 09 February 2017 - 12:28 AM

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PBSB507_Hood_Prem look what I found.

Captain_Smith_2409 #51 Posted 09 February 2017 - 12:31 AM

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View PostCpt_Azura, on 08 February 2017 - 11:04 PM, said:

I would like to try this out. My idea is to try using the 128mm main battery sound from the Hermalin as the 128mm secondary battery sound for the Gneisenau, or using the Gearing main battery sounds for those American ships which boast them as their secondary armament. My only issue is finding the actual in-game sounds(either in the game files, or up-to-date mp3 versions on the web) in order to shuffle them into the appropriate folders. If anyone has any suggestions on how to attain these files I would much appreciate it. Thanks!

 

download the example file WG has attached to the post, then find the appropriate folders, the sounds are in there (I haven't actually looked for the ships in you example so I apologize if they aren't actually in there)

MajorRenegade #52 Posted 09 February 2017 - 12:51 AM

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View Postwhaler223, on 08 February 2017 - 06:04 PM, said:

the pictures wont load for some reason q.q

check a few post down from there, i fixed the image links


          
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k9catforce #53 Posted 09 February 2017 - 04:49 AM

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Is there a way to keep National voices while changing the gun sounds?

Cpt_Azura #54 Posted 09 February 2017 - 06:09 AM

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View PostCaptain_Smith_2409, on 09 February 2017 - 12:31 AM, said:

 

download the example file WG has attached to the post, then find the appropriate folders, the sounds are in there (I haven't actually looked for the ships in you example so I apologize if they aren't actually in there)

 

This helped, thanks very much it had just what I was looking for. 

 

Another question, is it possible to change the volume of sounds for the different weapon systems? Secondaries, AAA.. I have noticed that when replacing secondary battery sounds with that of primary battery sounds does not transfer the level of volume. I really like the idea of the larger auxiliary armament having loud(not overpowering, mind you) gun sounds. For example the long range AAA sound being a short automatic burst didn't sit well with me, considering those guns are usually 3"+ in size.



Yamato025 #55 Posted 09 February 2017 - 01:48 PM

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What ways are there of obtaining some sound effects Aka .50 cal 20 MM and 40 MM sound effects?

MajorRenegade #56 Posted 09 February 2017 - 03:45 PM

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View PostYamato025, on 09 February 2017 - 07:48 AM, said:

What ways are there of obtaining some sound effects Aka .50 cal 20 MM and 40 MM sound effects?

by knowing what aa guns that each ship uses and at what range it become active. If the 20 or 40mm only become active at close range. Then you slide it into one of the AA2 folder for that ship

 

if it become at medium range, then put it in AA1 and AA2 for that ship. So you get that sound at med and closed range.

 

well depend how you want to do it


          
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InclinedToRun #57 Posted 09 February 2017 - 05:11 PM

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Anyone have a duck mp3 that they can upload, as I want to change all my secondaries on most ships to that sound

KMS: Tirpitz, Hipper(sold), Gneisnau, Scharnhorst, Graf Spee           HMS: Leander

VMF: Murmansk, Budyonny, Tashkent, OGnevoi, Leningrad

USN: Benson, Smith, Atlanta, North Carolina, Saipan    ORP: Błyskawica      ROCN: Lo Yang

IJN: Ishizuchi, Katori, Amagi(sold)


MajorRenegade #58 Posted 09 February 2017 - 05:33 PM

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View PostInclinedToRun, on 09 February 2017 - 11:11 AM, said:

Anyone have a duck mp3 that they can upload, as I want to change all my secondaries on most ships to that sound

I'm sure you can find some on youtube


          
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Shin_Gouki #59 Posted 09 February 2017 - 06:11 PM

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We should make a form will all the sound that ppl have made so other playing who want to change it can look and go though and get them and of one where ppl want to make them for other can ask from them

Yamato025 #60 Posted 09 February 2017 - 06:57 PM

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I've been troubleshooting my audio for sometime and still can't get it to work for the cleveland I've done Main_Gun_PASC007_Cleveland_01 and Main_Gun_PASC007_Cleveland_1945_01 it's not working. 

Edited by Yamato025, 09 February 2017 - 07:25 PM.





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