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How to modify your in game sound effects


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Destroyer_WolfgangZenker #21 Posted 07 February 2017 - 02:14 PM

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I am expecting POI POI POI from the main battery guns now :ohmy:

                                                                

                                  I have the guts to do what’s right even when everyone else just runs away.


DarthDoge #22 Posted 07 February 2017 - 04:59 PM

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Does anyone see the images!? I can't,

Di5l3cKx1C_Tw1nk13 #23 Posted 07 February 2017 - 05:00 PM

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Imagine playing a Bis with poi as your secondary gun sounds. That would be epic

thestuff #24 Posted 07 February 2017 - 07:26 PM

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The images dont work! I want to make ships shoot lasers! Fix em, Nao!

 

Both WG games are releasing updates to support audio modifications. And i am bring this to both. Its an old mod that doesn't work anymore, so dont ask for it...yet. :honoring:

 

 

Hmm. wait, this is actually really simple. All I really need is the appropriate ship ID for each ship. Damn, this is a lot more straight forward then Tanks.


Edited by thestuff, 07 February 2017 - 07:59 PM.

'No artificial ingredients'


GoldPile #25 Posted 07 February 2017 - 07:35 PM

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What if I told you...

 

That the broken links were the actual images? :B



MajorRenegade #26 Posted 07 February 2017 - 07:46 PM

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View PostNikoPower, on 06 February 2017 - 01:22 PM, said:

Hello everyone!

 

In this guide, we will give you examples of how you can modify the sounds of the game client without using special software.

However, we would like to notice that currently this guide applies to modification of the sounds of main battery, AA guns, torpedo tubes and anti-torpedo armament only.

 

As more options of modifying sounds are added (for example voice, sounds or music in the port), the guide will be expanded.

Important! The given process of modification, will allow you not to convert sounds into WEM format but to use more popular MP3 format.

------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

 

The directory structure and location of the path:

Sound modifications work from a designated place in the game client, and are located in the following path:

for example: С:\Games\World_of_Warships\res\banks\OfficialMods

Or they can work from the directory for mods, where banks folder and its contents should be copied beforehand.

for example: С:\Games\World_of_Warships\res_mods\banks\OfficialMods

 

In this directory, you should create a folder with the mod and give it a unique name, for example "CrazyBear"

 

 

In the folder you've created, you should create SFX folder.

Voice Folder is reserved for voice-over of voice commands and commander of the ship.

 

 

----------------------------------------------------------------------------------------------------------------------------------------------

In SFX folder create the desired folder:

 

AAC0 - the sound of long range anti-aircraft aura

AAC1 - the sound of middle range anti-aircraft aura

AAC2 - the sound of close range anti-aircraft aura

MainGun - the sounds of main battery

SecondaryGun - the sounds of anti-torpedo armorment

TA – Sounds of torpedo tubes

----------------------------------------------------------------------------------------------------------------------------------------------

 

In the folder you've created, create folders with indices of the ships, the sounds of which you are going to modify.

They look as follows:

 

Use double underscore!!!

Table of indices of ships:

---------------------------------------------------------------------------------------------------------

Full list of ship names to each ship id numbers   (added by major)

Spoiler

 

 

In the folder with the index of the ship, create two more folders:

isPlayer__False

isPlayer__True

Use double underscore!!!

 

isPlayer__True — the sounds used for your ship in particular are added here.

 

isPlayer__False - the sounds for your or enemy’s team are added here.

 

In fact, on this step the whole process of creating armament sound modifications in the game is completed.

Now you can run the game and enjoy the results of your work

 

For your convenience, here is an example of the finished modification: download the example

edit:

 

Fixed image links and added full ship names to each ship id number( or view below, all 180 ships)

just a fair warning, the list is not in order

Spoiler

 


          
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thestuff #27 Posted 07 February 2017 - 08:04 PM

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View PostMajorRenegade, on 07 February 2017 - 02:46 PM, said:

edit:

 

Fixed image links and added full ship names to each ship id number( or view below, all 180 ships)

Spoiler

 

 

Ctrl C

New Text Document

Ctrl V

 

Thanks Renegade. :honoring:


'No artificial ingredients'


MajorRenegade #28 Posted 07 February 2017 - 08:12 PM

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View Postthestuff, on 07 February 2017 - 01:26 PM, said:

The images dont work! I want to make ships shoot lasers! Fix em, Nao!

 

Both WG games are releasing updates to support audio modifications. And i am bring this to both. Its an old mod that doesn't work anymore, so dont ask for it...yet. :honoring:

 

 

Hmm. wait, this is actually really simple. All I really need is the appropriate ship ID for each ship. Damn, this is a lot more straight forward then Tanks.

I'm almost finished with the star war lasers, just working on the main guns folder(last folder). but if you want to make it, i can stand down and let you make it. Mine not gonna to sound as good in the video, but i'm just going to be a simple copy and paste from star wars soundboard website. http://www.starwars.com/games-apps/star-wars-soundboard


Edited by MajorRenegade, 07 February 2017 - 08:24 PM.

          
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thestuff #29 Posted 07 February 2017 - 08:58 PM

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View PostMajorRenegade, on 07 February 2017 - 03:12 PM, said:

I'm almost finished with the star war lasers, just working on the main guns folder(last folder). but if you want to make it, i can stand down and let you make it. Mine not gonna to sound as good in the video, but i'm just going to be a simple copy and paste from star wars soundboard website. http://www.starwars.com/games-apps/star-wars-soundboard

 

For tanks or ships? Cause im doing both, but Tanks will take my greater effort. That old mod i made was a damn good mod, and i still have its resources. 

 

For ships i think i dont really care because of how easy it is; anyone can do it. If you are nearly done with it already, then go ahead.

 

Those 18 inchers have better sound like the Death Star!


Edited by thestuff, 07 February 2017 - 09:18 PM.

'No artificial ingredients'


MajorRenegade #30 Posted 07 February 2017 - 10:24 PM

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View Postthestuff, on 07 February 2017 - 02:58 PM, said:

 

For tanks or ships? Cause im doing both, but Tanks will take my greater effort. That old mod i made was a damn good mod, and i still have its resources. 

 

For ships i think i dont really care because of how easy it is; anyone can do it. If you are nearly done with it already, then go ahead.

 

Those 18 inchers have better sound like the Death Star!

already done, I got 3 gun sound for the Yamato. 2 death star and one for a star destroyer

 

does this sound loud enough?

Attached File   460mm.zip   292.77K


          
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thestuff #31 Posted 07 February 2017 - 10:59 PM

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View PostMajorRenegade, on 07 February 2017 - 05:24 PM, said:

already done, I got 3 gun sound for the Yamato. 2 death star and one for a star destroyer

 

does this sound loud enough?

Attached File  460mm.zip   292.77K

 It's beautiful.


'No artificial ingredients'


Shin_Gouki #32 Posted 07 February 2017 - 11:11 PM

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it would be cool if someone get the guns for the anime space battleship Yamato for both AA and main guns

MajorRenegade #33 Posted 07 February 2017 - 11:25 PM

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View PostShin_Gouki, on 07 February 2017 - 05:11 PM, said:

it would be cool if someone get the guns for the anime space battleship Yamato for both AA and main guns

that is very easy stand alone mod to make, shouldn't take more then a hour to do. but sadly i have other things to do


          
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Shin_Gouki #34 Posted 08 February 2017 - 12:09 AM

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It's all good it will happen soon I have waited this long

True_Neutral #35 Posted 08 February 2017 - 05:24 AM

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I think Star Trek sounds would fit better than Star Wars, though there isn't much variety. Phaser sounds for AA and torpedoes/disruptors for main and secondary armaments? 

supersteaders #36 Posted 08 February 2017 - 01:48 PM

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Does anyone know where I might be able to find the list of ship indicies in the root game folder? I managed to make modded sounds for the warspite and they work fine but I only was able to do that by looking through the example SFX folder and copying the names of the files since the table posted here doesn't appear. I was wandering what the name of ships like the grosse kurfurst and the lo yang would be? (EDIT: my bad someone already fixed it, sorry for not reading properly)

Edited by supersteaders, 08 February 2017 - 01:52 PM.

Still trying to figure out how to play cvs... even up at tier 9 it's always a learning experience.

Link to my sound mod if anyone's interested: https://drive.google...iew?usp=sharing

 


MilonRouge #37 Posted 08 February 2017 - 01:51 PM

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View Postsupersteaders, on 08 February 2017 - 07:48 AM, said:

Does anyone know where I might be able to find the list of ship indicies in the root game folder? I managed to make modded sounds for the warspite and they work fine but I only was able to do that by looking through the example SFX folder and copying the names of the files since the table posted here doesn't appear. I was wandering what the name of ships like the grosse kurfurst and the lo yang would be?

 

http://forum.worldof...-ship-id-chart/


ArgonByte #38 Posted 08 February 2017 - 02:28 PM

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Not sure what I'm doing wrong here. Maybe someone could shed some light?

 

I have a .wav that I converted into an .mp3 via Audacity.

I then navigated to: "C:\Games\World_of_Warships\res\banks\OfficialMods\MyTestSoundMod\SFX\MainGun\ShipName__PASC006\isPlayer__True\"

In here, I pasted my sound file 3 times naming each file as such: "Main_Gun_ASC006_Atlanta_1942_01.mp3", "Main_Gun_ASC006_Atlanta_1942_02.mp3", "Main_Gun_ASC006_Atlanta_1942_03.mp3"

I then load up the game, go into a co-op match aaaand sound does not play. Just get the default Atlanta sounds.

 

What could I be doing wrong here?

 

Edit: Got it figured out. Didn't go to my audio settings in game.


Edited by ArgonByte, 08 February 2017 - 08:06 PM.


MilonRouge #39 Posted 08 February 2017 - 02:44 PM

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View PostArgonByte, on 08 February 2017 - 08:28 AM, said:

Not sure what I'm doing wrong here. Maybe someone could shed some light?

 

I have a .wav that I converted into an .mp3 via Audacity.

I then navigated to: "C:\Games\World_of_Warships\res\banks\OfficialMods\MyTestSoundMod\SFX\MainGun\ShipName__PASC006\isPlayer__True\"

In here, I pasted my sound file 3 times naming each file as such: "Main_Gun_ASC006_Atlanta_1942_01.mp3", "Main_Gun_ASC006_Atlanta_1942_02.mp3", "Main_Gun_ASC006_Atlanta_1942_03.mp3"

I then load up the game, go into a co-op match aaaand sound does not play. Just get the default Atlanta sounds.

 

What could I be doing wrong here?

 

I don't think it's working; i tried mine and nothing happened so i tried Major_Renegade's Star Wars one, but neither worked.  They show up in the game under Voiceover Modification, but don't seem to work :/

 

Has anyone had any successes with this yet? xoxo



Havoc #40 Posted 08 February 2017 - 03:39 PM

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Soon, we will be able to have quacks for torpedo/citadel hits.

 

SOON!


Zao, Yamato, Montana, Großer Kurfürst





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