1) You're using the New Years camo that doesn't provide a detection bonus. Big mistake on ships that rely so heavily on concealment such as DDs. Save them for ships like Moskva and BBs that will be spotted anyways.
2) Not sure what level your captain is, but I would hope you have at least a 10 point IJN captain with CE since this is a premium ship. Also noticeably missing is SE.
3) Why are your torpedoes set to wide spread at the start of the match? Narrow spread is better 99% of the time.
18:00 Smoking as you enter A cap and spot one enemy BB is a mistake. How will you spot enemy ships for your team from inside smoke? It will be much riskier to make any aggressive plays for the next 3 minutes with smoke on cooldown as well. You have guns that are equal to or better than 3/4 of the enemy destroyers.
17:10 You cap A with no resistance, but instead of pushing up through your smoke, you decide to circle back around inside A again. From the minimap, it looks like the enemy team is focusing D, so you want to come in behind them ASAP to assist your team on that side.
16:20 Looks like you decided to switch sides and help your team on D. It will be harder to land torps from the front and your team has no way of pressuring B with you as the only DD abandoning the side.
15:50 Nope, you turned around again. At this point, you could have spent the last 80 seconds moving towards B and already be capping it by now, or torping the ships up north, but you drove in circles while changing your mind.
13:55 6 minutes into the game you launch your first torpedoes. Wide spread is unlikely to hit anything at max torpedo range and will be easiest to dodge. The only circumstance in which wide spread is useful is at point blank range when you only need one hit but want to cover as much area as possible. You are locked onto the Pensacola while firing your first two tubes at the Nagato, so you have to guess the lead here (I suspect it's behind the island at the time you choose to fire, but we'll never know). Then you fire your third tube of 7km torps at the Pensacola 8.6km away and receding. I predict the first two sets will be far behind the Nagato and the third set will time out before coming near the Pensacola. Around this time you could have also chosen to go for the beached Mutsuki with your guns instead. Mutsuki has extremely poor gun armament and you should be able to win that duel easily, removing a destroyer off the map instead of gambling that you'll hit torps on a Nagato who's engaged in battle and likely to make turns.
13:15 The Nagato does turn into one of your torpedoes that you placed way behind him, fortunately.
12:58 You give up stealth to fire 1 salvo of guns at the Nagato. Much better to either stay undetected (my recommendation) or keep firing because you've lost stealth anyways.
12:45 Again you're shooting 7km torps at a receding target 7.8km away. Also you appear not to have noticed the Mutsuki on your minimap approaching from the east.
12:18 The enemy Mutsuki gets within 1.1km of you before you turn to look at him. You should be 100% dead here if he was a competent player. Fortunately for you, he doesn't spread his salvos out when he only needed 1 torp hit to kill. Turning away from his torps worked out, although you should also have used engine boost to increase your speed here as well in order to outrun his torpedo spreads. Generally I prefer to turn in to torpedo spreads, but at this range it's risky as well, you might take one on the bow by turning in.
11:45 You waste a torpedo cooldown on a ship with 473 HP that's burning and that you will kill in 2 seconds with your next gun salvo.
11:27 The Nagato is looking at you, I would either try to weave dodge his salvo and then smoke or smoke immediately and hope he's still reloading while you disappear.
10:45 You took a lot of secondary hits for staying broadside to him while spotted. At least you survived and got the kill here, but you could have had 3k more HP remaining if you either turned sooner or smoked.
9:00 You smoke as soon as you get in the cap again. And then keep moving full speed so you're detected anyways.
8:50 An enemy DD with 900 HP was spotted 5km from you for 10 seconds. He should be dead from your guns right now. Instead you're sitting in torpedo aiming mode, not entirely sure why. Also, you leave your smoke entirely.
8:10 Not entirely sure what you're trying to hit with these torps. The only possible hits you could land are if the Graf Spee has hydro off and also decides to charge into B against 2 BBs and 2 CAs.
7:20 Well done holding your torps here to avoid hitting the friendly BB, not everyone would have the discipline. I could tell you wanted to fire, but didn't.
6:00 Nothing to say here except that you've been cruising around in scope for several minutes now, which is a bad idea because it limits your FoV and situational awareness, and you're not actually shooting anything. You can scope in for a few seconds to shoot on a moment's notice. Don't sit in scope all game.
The game turned out okay for you, but there are many things you can improve on. You wasted two smoke charges in caps that were completely unnecessary. You wasted many torpedoes at the Pensacola who was out of range or about to die anyways. You let the Mutsuki sneak up on you and only his incompetence saved you. You spent a fair amount of time sailing in circles indecisively. You missed a kill on the Fujin when he was 5km away and would have died to one salvo.
Edited by RHINO_Mk_II, 30 January 2017 - 07:51 PM.