Has anyone at WOWS development thought about improving the dynamics of torpedo strikes?
Now I am gonna go all "IRL", so don't bite my head off for it. I also captain all ship types, so I am not just some BB captain raging here:
1. IRL: Torpedoes that strike a hull at an angle of less than 20 degrees or so, normally bounced off the hull and continue on a new trajectory. I.E. no detonation
2. IRL: Swinging a ship into the back of a torpedo should not cause it to detonate. Did this recently in my Gearing in-game: I turned hard and missed the torp, but the inertia of the maneuver swung my stern into the back (propeller) of the torp and it detonated.
The torpedoes in-game act as basically self propelled mines, in that they have triggers all over them. IRL, torpedoes have rounded fronts and a single detonator on the very front. Hit a torp anywhere else, and it normally won't detonate. Adding this level of detail would make the game more challenging for anyone using torps.
I bring this up because so much work has gone into the ballistics of the shells and strike angles versus shell types, but there is none of that for torps.
Just a suggestion or topic to discuss.