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How Detonations Work

detonations its not going away heres how it works flame shield on

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SyndicatedINC #141 Posted 25 April 2017 - 03:38 PM

    Warrant Officer

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I still want the ability to toggle off causing detonations to opponents, I have yet to enjoy detonating an opponent and fail to see why the only control on them is on the receiving side.  We get flags and modules to increase, reduce, or negate receiving them, why can we not have the same for causing them?



"If you won a chess game because the other player had a heart attack during the match, how proud would you be of your victory?

Did you really "win"? That's what it's like, imho." -wadavid (regarding victory by detonating an opponent)

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