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How Detonations Work

detonations its not going away heres how it works flame shield on

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Pigeon_of_War #1 Posted 03 January 2017 - 04:51 PM

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Lots of players on the forums like to demand that detonations go away. Lots players on the forums would like to see them stay. 

 

Well, since detonations are not going anywhere anytime soon (though they may get a rather, we'll say large visibility improvement), I have been told I am allowed to reveal how they work, though many figured it out a while ago, it's nice to have more official information. 

 

So here are the details: 

- Each ship (battleship, destroyer or cruiser) has magazine modules. Each time the module receives damage, detonation chance is calculated. 

- The chance of detonation increases with damage taken to the magazine modules. Magazine modules are similar to other internal modules like engines - it has some protection and can be damaged with direct AP hit or close HE/Torpedo explosion (splash damage). 

- When a magazine loses all of its hit-points, the chance of detonation increases to its maximum value (however, it is still not 100%). The relation between magazine hit-points and explosion chance is set for each ship individually.

Flags and Modules can reduce your detonation chance. Examples include:

- The signal flag Juliet Charlie reduces the chance to 0% in all scenarios.
- The equipment Magazine Mod.1 gives it 0.3 multiplier.


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Unabletony #2 Posted 03 January 2017 - 04:56 PM

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"Visibility Changes"

 

Hmm...


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the_fog_invader #3 Posted 03 January 2017 - 04:59 PM

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Yay explanations 

вы используете этот перевод программного обеспечения неправильно, пожалуйста, обратитесь к руководство

help us decode http://forum.worldof...-guy-clue-hunt/

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the_fog_invader #4 Posted 03 January 2017 - 05:00 PM

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View PostUnabletony, on 03 January 2017 - 10:56 AM, said:

"Visibility Changes"

 

Hmm...

 

please be my ship rips apart and a mushroom cloud appears 

вы используете этот перевод программного обеспечения неправильно, пожалуйста, обратитесь к руководство

help us decode http://forum.worldof...-guy-clue-hunt/

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jorklind #5 Posted 03 January 2017 - 05:02 PM

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View Postthe_fog_invader, on 03 January 2017 - 12:00 PM, said:

 

please be my ship rips apart and a mushroom cloud appears 

 

That's what I'm hoping for.

RipNuN2 #6 Posted 03 January 2017 - 05:03 PM

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*snark activate* I thought they worked like this :trollface: . . .

 

Posted Image


Edited by RipNuN2, 03 January 2017 - 05:03 PM.


MexicanPanda #7 Posted 03 January 2017 - 05:03 PM

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Wait wait wait, who on earth wants detonations to stay? I want direct quotes in context before I believe that.

Lert #8 Posted 03 January 2017 - 05:04 PM

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View PostUnabletony, on 03 January 2017 - 04:56 PM, said:

"Visibility Changes"

 


(Above stats not guaranteed accurate. I'm a supertester and test ships don't always register correctly)

 

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Carrier_Graf_Zeppelin #9 Posted 03 January 2017 - 05:07 PM

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But can't you still get detonated with the -100% chance to detonation flag if your not using any of the other Flags that increases your chance to detonate?  I've heard people say they had the flag on while getting nuked.

 

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the_fog_invader #10 Posted 03 January 2017 - 05:07 PM

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View PostMexicanPanda, on 03 January 2017 - 11:03 AM, said:

Wait wait wait, who on earth wants detonations to stay? I want direct quotes in context before I believe that.

 

i want detonations to stay because they are funny when a nc sailing broadside to a yamato gets free flags :3

вы используете этот перевод программного обеспечения неправильно, пожалуйста, обратитесь к руководство

help us decode http://forum.worldof...-guy-clue-hunt/

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SyndicatedINC #11 Posted 03 January 2017 - 05:07 PM

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Thanks for the official explanation.  

 

The size of the AoE of splash damage from HE/Torp/Bomb and if it can/how it does pass through objects (such as hull and modules), are those values simply unpublished, or is that data confidential?


 

 

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Did you really "win"? That's what it's like, imho." -wadavid (regarding victory by detonating an opponent)


Doomlock #12 Posted 03 January 2017 - 05:10 PM

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View Postthe_fog_invader, on 03 January 2017 - 12:00 PM, said:

 

please be my ship rips apart and a mushroom cloud appears 

 

You mean like this? 

Spoiler

 


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Lert #13 Posted 03 January 2017 - 05:13 PM

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View PostCarrier_Graf_Zeppelin, on 03 January 2017 - 05:07 PM, said:

 I've heard people say they had the flag on while getting nuked.

 

People have been claiming that and never followed up with proof when asked for, to my knowledge. I'll believe it when I see a replay of it happening.

(Above stats not guaranteed accurate. I'm a supertester and test ships don't always register correctly)

 

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kerensky914 #14 Posted 03 January 2017 - 05:24 PM

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View PostMexicanPanda, on 03 January 2017 - 11:03 AM, said:

Wait wait wait, who on earth wants detonations to stay? I want direct quotes in context before I believe that.

 

Considering that every poll (and there have been quite a few) always end up with "keep detonations" winning over "do away with detonations" I'd say that is proof enough.  But if it is a direct quote you want, I for one have said on record in multiple threads that I prefer having detonations.


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MexicanPanda #15 Posted 03 January 2017 - 05:27 PM

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View Postkerensky914, on 03 January 2017 - 12:24 PM, said:

 

Considering that every poll (and there have been quite a few) always end up with "keep detonations" winning over "do away with detonations" I'd say that is proof enough.  But if it is a direct quote you want, I for one have said on record in multiple threads that I prefer having detonations.

 

Y'all are nuts.

Lert #16 Posted 03 January 2017 - 05:28 PM

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View PostMexicanPanda, on 03 January 2017 - 05:27 PM, said:

Y'all are nuts.

 

People are nuts for having a different opinion than you?

(Above stats not guaranteed accurate. I'm a supertester and test ships don't always register correctly)

 

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khorender_1 #17 Posted 03 January 2017 - 05:30 PM

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View PostMexicanPanda, on 03 January 2017 - 05:03 PM, said:

Wait wait wait, who on earth wants detonations to stay? I want direct quotes in context before I believe that.

Why shouldn't detonations stay in game ? it's too arcade as it is



vonKaiser #18 Posted 03 January 2017 - 05:31 PM

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For the love of god Wargaming, please remove the atrocious Citadel hit noise

Sincerely, a Tinnitus sufferer. (Edit 7/7/16 - Thank you soooooo much for the change Wargaming)

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DoomStomper #19 Posted 03 January 2017 - 05:32 PM

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View PostPigeon_of_War, on 03 January 2017 - 10:51 AM, said:

(though they may get a rather, we'll say large visibility improvement)

 

Oooh, can't wait! :happy_fish:

 

Hoping to see visuals as dramatic as this (as an option for rigs that can handle it, of course)


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MexicanPanda #20 Posted 03 January 2017 - 05:33 PM

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View PostLert, on 03 January 2017 - 12:28 PM, said:

 

People are nuts for having a different opinion than you?

 

Of course. That's why I said it.




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