Note: I want to start a new series of topics on ship reviews in which I look over how a ship performs and how to play she based on those characteristics. I am relatively inexperienced in analyzing ships, so feel free to criticize me. Yes I took inspiration from LittleWhiteMouse, but I'm going for a different approach. I also am seriously obsessed with visual elements, so there are a lot of charts and tables.
After about six weeks of working (mostly in school), I finally did it: My first guide! Please note that sarcasm in this guide is very prevalent and take most of my statements with a grain a salt. I’ve got a lot of jokes ready. So grab your reading glasses and a bottle of vodka, because it’s about to get Russian!
Disclaimer: LittleWhiteMouse doesn't hold a copyright with her guides, so please don't say I ripped off of her guides. I also asked her first if I could write a guide.
Guide Written as of Patch
0.5.16.1 Updated for 0.6.0
Project 66 Heavy Cruiser
The Stalinium Cruiser
Moskva sitting on the East River in New York City, a rather ironic place to be considering her origins.
The Numbers and Stats
Quick Summary: Tier X Russian (Battle)cruiser who holds a lot of records. Guns have the record for the longest base range and highest velocity for a cruiser. Also has the highest HP for a cruiser, rivaling Tier VIII Battleships. In return she has the worst concealment for a cruiser and probably the worst maneuverability too.
Most Relatable Ship: Scharnhorst
Resemblance: Clone / Sister-Ship / Related Class / Similar Role / Unique
Moskva is a rapid-fire support battleship to me. Her role reminds me of the mid-tier Japanese Battleships: bad concealment, long range, and relatively high speed. However, she is also like Scharnhorst: rapid-fire, anti-cruiser guns that are pretty good firestarters. She also has an angling profile similar to her class, but not exactly. She also is like Iowa, with a relative high speed and a giant citadel that is halfway up the main belt. It's pretty difficult to make an accurate comparison to her.
Now onto the skill requirements.
For those of you who don’t know what these are, “skill floor” is the experience needed to play the ship at an average performance. “Skill ceiling” is the experience needed to play above average.
Skill Floor: Low / Low-Medium / Medium / Medium-High / High / Extreme
Skill Ceiling: Low / Low-Medium / Medium / Medium-High / High / Extreme
Moskva looks easy to play, and is relatively easy to just do mediocre. Running around and being a super-annoying guy with your 19.4 km range is pretty simple, but that doesn't always work. You might be able to do server average damage, but server average is not what most people at this tier look for. There are techniques that seem simple in theory, but are very difficult to pull off in practice.
The main technique that one needs to know in this ship is the ability to bow-tank, with very unforgiving angles. It's not even direct bow-tanking, you have to expose just a bit of your broadside to bounce shells off your thicker main belt, not the 25 mm bow that is useless against battleship AP. Think of her like Scharnhorst or Gneisenau, where they get overmatched by same tier battleships. The main deck and upper belt are 50 mm, which is enough to bounce any AP you see. However, staying at max range is not an option, since you cannot support your team effectively. Don't get too close either, or battleship AP will start penetrating the 25 mm bow. You also shouldn't be the lead ship, unless all the battleships are dead. In addition, pushing too much will lead to people getting your broadside, which is a death sentence. It's hard to explain, and personally I did not get the hang of it for a while.
Cost: 19,500,000 Ca$h, assuming you have researched her.
- Stalin-Flavored ShellsTM
- Railguns with 985 m/s shell velocity, you can smack people at max range with ease.
- 11.7 km radar means you can surprise destroyers (and concealment-built cruisers) at a longer range.
- Decently fast-firing guns
- Long, narrow hull means you can bounce AP more easily*
- 50 mm of deck armor around the vital areas means invulnerability to most AP at long range.
- She has best armor of any cruiser with almost 300mm on the turret faceplates, and it’s StaliniumTM**
- Battleship-sized HP
- Deceptively fast for her size with the 3rd highest horsepower rating in the game at 210,000.
- Don’t know if this counts as a strength, but she has 6.5 km secondary range.
- Standard Soviet AA Defense System will provide decent protection against planes, defensive fire will deter them if they are smart.
- It favors this server’s meta of sniping, so your performance will be good if you play her right.
- AP will bounce really easily, because Russian AP cries every time it doesn’t hit anything perfectly broadside.
- Does not have torpedoes, makes close-range brawling a death sentence usually.
- Your 18 km concealment rivals Saint Basil’s Cathedral in Red Square.
- Turns worse than the Soviet Union’s economy.
- Hull is longer than Russia.
- Lacks battleship-sized armor, so that battleship-sized HP is seen as free damage by your enemies.
- Citadel is the size and height of Iowa’s, but with less protection.***
- Without defensive fire, the AA guns are about as effective as Stalin’s Five-Year-Plans on the Soviet economy.
- It’s a Tier X, so she still eats up your credits unless you have the permanent camouflage.
*Not guaranteed for all AP. I do not take responsibility if you happen to get lolpenned because you thought you were invincible.
**Well, Russian ships usually don’t have armor, they survive because AP gloriously overpenetrates. She does have good armor though, enough to prevent long-range citadels, but definitely not enough to stop citadels at mid to close range.
***Although StaliniumTM is stronker than Capitalist SteelTM, it doesn’t save you. StaliniumTM armor doesn’t fix stupidity, don’t show your broadside.
The More Serious Review
I had to cut out the strategy and customization, I put it in a reply below.
Edited by ValkyrWarframe, 17 February 2017 - 07:41 PM.