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0.5.16 - Update Feedback


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NikoPower #1 Posted 21 December 2016 - 08:04 PM

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What do you think about the new update? Let us know in the comments below.

 

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Admiral_Franz_von_Hipper #2 Posted 21 December 2016 - 08:09 PM

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The German Destroyers are great! :)

 

Just have to get used to a new playstyle.


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Jmthebigman #3 Posted 21 December 2016 - 08:22 PM

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lower tier german DD's AP seem a bit weak...

tier4: same tier royal navy cruiser gives broadside. FLAT BROADSIDE.

bounce bounce bounce bounce.... surely ive expected a pen or a citadel at a range of 6 km....



C_Man_ #4 Posted 21 December 2016 - 11:08 PM

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All the new German DDs get a very large penalty after firing their main guns, Tiers 2 thru 4 get 6.6K added to their detection range and Tiers 5 thru 10 get 7.3 to their detection range. Is this a bug? or is that was WG desired?

Elo_J_Fudpucker #5 Posted 21 December 2016 - 11:56 PM

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View PostC_Man_, on 21 December 2016 - 06:08 PM, said:

All the new German DDs get a very large penalty after firing their main guns, Tiers 2 thru 4 get 6.6K added to their detection range and Tiers 5 thru 10 get 7.3 to their detection range. Is this a bug? or is that was WG desired?

 

​They are big guns...

 


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nullmatrix #6 Posted 22 December 2016 - 01:42 AM

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Bring back the ARP port. 

_ARMORED__TWINKIE_ #7 Posted 22 December 2016 - 03:22 AM

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I feel the fortresses on maps like hotspot are SEVERALLY overpowered.. I was on just under 25k HP in my missouri angled against an Amagi while going through capture points in under 45s between his HE spam and the fortress I was dead. another player in the same game commented as a destroyer theyre too accurate, better than normal players even and he was nailed repeatedly by the fortresses... maybe a dispersion increase for the fortress guns? theyre just way too good.

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Binoxius #8 Posted 22 December 2016 - 03:49 AM

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I enjoy the late update, and WG did a great job. Of course there are always people they complaining too much, but haven't achieved anything (even not in life).

 

Awesome job dudes! Looking forward for more! Someday I hope to see Missions combined with World of Tanks, World of Warplanes and World of Warships!

 


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ForbiddenEwe #9 Posted 22 December 2016 - 04:04 AM

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Why did you feel the need to stealth nerf the German DDs after you'd already released the stats/allowed community contributors to review them? Seems a little disingenuous to be honest.

Xplus1 #10 Posted 22 December 2016 - 04:38 AM

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Yep German DD's got messed up after testing.  German 128mm guns after firing add 8km's to detection. Soviet DD's 130mm add 5.9km's and Japanese 127mm add 3.8km's

JM1983 #11 Posted 22 December 2016 - 04:42 AM

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I just finished a battle with a couple of my ships and noticed that some of the main battery sounds are different. I'm not sure if these are more realistic but I miss the sound my Atlanta's guns had before the update. They just sound a bit muffled now. Otherwise, I've really been enjoying the game!

Edited by JM1983, 22 December 2016 - 05:00 AM.


Xplus1 #12 Posted 22 December 2016 - 05:23 AM

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View PostJM1983, on 21 December 2016 - 10:42 PM, said:

I just finished a battle with a couple of my ships and noticed that some of the main battery sounds are different. I'm not sure if these are more realistic but I miss the sound my Atlanta's guns had before the update. They just sound a bit muffled now. Otherwise, I've really been enjoying the game!

 

Try changing the radio comm under the audio settings.

dionkraft #13 Posted 22 December 2016 - 05:28 AM

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Bought a couple of NEW DD's and its a lot of fun BUT.....The smoke on the ships when they are on fire are not like what they used to be.  I am using GTX 1070.

dionkraft #14 Posted 22 December 2016 - 05:41 AM

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SECOND Thought maybe its OK? Just maybe too close...



stubbornoctopus #15 Posted 22 December 2016 - 05:54 AM

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Atlanta's guns sound the same to me from a prior patch.  However, yes, they are quieter than long ago.  I like it.  Reminds us to be more cautious.

ClockworkSpectre #16 Posted 22 December 2016 - 07:30 AM

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German Destroyers are a pretty massive let down.  It is like they tried to make a jack of all trades and failed hard.  From their crap smoke to horrible firing penalties(completely insane detectability increase that makes no sense), and with their crap gun range for how fragile they are (*cough* way to weak against AP *cough*), they are to big and with the crap maneuverability they are just to easy to hit.  There is also the crappy Hyrdro Acoustics, that has a damn near useless range.  All these things and more just make the line sub par.

 

None of their upsides make up for the slew of downsides. 

 

I am not saying I haven't had some good battles, but the line so far is pretty bad.  They need to re-balance them badly (read buff). 

 

View PostForbiddenEwe, on 21 December 2016 - 10:04 PM, said:

Why did you feel the need to stealth nerf the German DDs after you'd already released the stats/allowed community contributors to review them? Seems a little disingenuous to be honest.
 

Cash grab to get people to convert Exp ahead of time. 

 

 

A lot of the new sounds are pretty nice though, I haven't encountered anything that would make me not like those changes so far. 

Unfortunately I have not encountered a Bastion battle yet, so I can't say much about that. 


Edited by ClockworkSpectre, 22 December 2016 - 08:33 AM.


33nfidel #17 Posted 22 December 2016 - 11:01 AM

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London port is atrocious, they placed St. Pauls West of the Tower closer to Covent Garden and the houses of Parliament rather than where it actually is. The Tower of London makes sense relative to Tower Bridge even if the cranes on the opposite river bank are irrelevant, but to see St. Pauls placed so poorly just exemplifies why the releases are still ZERO point numbers... In fact, the lighting leads me to think the Sun is North of the river. LEL

 

btw, I haven't worked in London since just after the turn of the millennium but four and a half years of working there leaves some pretty strong memories.

IIRC, there were some very similar posts regarding the Saint Petersburg port?


Edited by 33nfidel, 22 December 2016 - 11:10 AM.

 

IF you really want to look na.warshipstoday.com/signature/1014514347/dark.png or http://static.wows-n.../1014514347.png


Admiral_Franz_von_Hipper #18 Posted 22 December 2016 - 12:46 PM

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View Postdionkraft, on 22 December 2016 - 12:28 AM, said:

Bought a couple of NEW DD's and its a lot of fun BUT.....The smoke on the ships when they are on fire are not like what they used to be.  I am using GTX 1070.

 

ARP Ships have a more cartoonized fire and shooting effects.

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dionkraft #19 Posted 22 December 2016 - 02:28 PM

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View PostAdmiral_Franz_von_Hipper, on 22 December 2016 - 12:46 PM, said:

 

ARP Ships have a more cartoonized fire and shooting effects.

 

THANKS for that explanation as it makes sense if thats the case..  Best of Holidays to you...

JustinOldDude #20 Posted 22 December 2016 - 03:27 PM

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Main gun sounds on certain ships such as Kuma and a few other ships are really terrible. Sounds very hollow. I hope they could bring back the main guns sounds from 0.5.15. they were great. 

Really need to fix this. Makes for less enjoyable game.






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