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0.5.16 Update Notes and Downtime


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NikoPower #1 Posted 20 December 2016 - 09:32 PM

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0.5.16 Update Notes

 

 

The update happens December 21; preparation begins at 02:00 PT/ 05:00 ET until 04:00 PT/ 07:00 ET.

 

  • We've seen some questions about mods. Please note that any mods you currently have installed may cause compatibility issues with any update. If you have mods and have difficulty playing, please completely remove the mods from your computer.
  • If you're still having trouble, contact Support.

 

German Destroyers

German destroyers are well-rounded and truly dangerous adversaries. They have "Hydroacoustic Search," good ballistics and excellent torpedoes.

 

Ships

  • V-25 (tier II)
  • G-101 (tier III)
  • V-170 (tier IV)
  • T-22 (tier V)
  • Ernst Gaede (tier VI)
  • Leberecht Maass (tier VII)
  • Z-23 (tier VIII)
  • Z-46 (tier IX)
  • Z-52 (tier X)

 

Branch Characteristics

  • Excellent torpedo range, speed and reload time
  • AP Shells have increased damage, similar to German cruisers, and lower-damage HE shells
  • Torpedo range increases with the ship tier, other torpedo characteristics are not affected
  • Tier II-IV ships are equipped with forward torpedo tubes, so you don't have to expose your sides as much to fire 'em!
  • 128mm guns with good ballistic properties become available at tier VI
  • Hydroacoustic Search consumable is available at tier VI and mounted in a separate slot
  • Choose between 150mm or 128mm main guns at tiers VI and VIII
  • Tier IX and X German destroyers mount powerful AA defenses due to their dual-purpose guns
  • The tier X Z-52 is one of the last German destroyers designed before the end of World War II. She has strengths and weaknesses emblematic of her tech tree branch. The torpedo tubes reload fast, while the torpedoes themselves have good range. Her main drawback is lower HE damage, another characteristic of the whole branch. She's a worthy adversary for Khabarovsk and Gearing.

 

Audio

  • The intensity of the "radio transmission effect" for voice messages can be selected via the audio settings, and there's an improved message queuing system. You can determine the intensity for the following message groups under the "Audio" tab:

 

Quick messages

  • Messages from aircraft pilots
  • Messages related to damage your ship takes
  • Alarm and alert messages: fire, flooding, etc.
  • Messages related to consumables
  • Fixed potential bugs in the interactive music playback system

  • Added new music tracks, including tracks inspired by the Russian folklore

  • Fixed the defects for the "low sound quality" preset
  • Fixed bugs with the Free Camera mode

 

Ship Changes

 

Akatsuki and Yūgumo

  • Main guns replaced with same-caliber dual-purpose guns to provide a large AA engagement area.

Prinz Eugen

  • Now this ship will bring you 3% more Credits per battle.

König Albert

  • Increased vertical angle at which the second gun is fired by eight degrees.

Mutsuki

  • After this destroyer moved from tier VI to tier V, it kept a lot of features of a tier VI ship, and we've since adjusted them to match the performance of other tier V ships:
  • Increased chance of being set on fire
  • Increased chance of incurring flooding damage
  • Reduced number of HP by 300 for both hulls (for the top hull, HP was reduced from 11,600 to 11,300)
  • Changes to ship plating:
  • Reduced thickness of plating toward the bow from 15mm to 10mm
  • Reduced the thickness of fore end plating, the lower section of side plating, and aft end plating from 16mm to 10mm
  • Increased the thickness of the upper section of the fore-end athwartship bulkhead from 6mm to 10mm
  • Reduced the thickness of the aft-end plating at steering gears from 16mm to 12mm
  • Reduced the thickness of plating toward the stern from 15mm to 10mm
  • Reduced the thickness of plating toward the stern at steering gears and propulsion from 15mm to 12mm
  • Reduced the thickness of the upper section of side plating from 16mm to 14mm.

 

Camouflage

  • Added a special expendable "New Year 2017" camo that gives a 200% bonus to Free XP each battle. After Update 0.5.16, this camouflage can be resupplied for 5 Doubloons.

  • Increased XP bonus provided by permanent New Year (2015/2016) camouflage of Cleveland, Minekaze, Nürnberg and Gnevny from +30% to +50%.

  • Tirpitz: Added second permanent camouflage.

 

Bastion

  • Added new onshore installation models for Forts (the Fort Drum model is based Battery Potter) and Surveillance Stations (with a model based on the American Shoal Light). The Forts themselves now feature a damage model, armor protection, and mechanics for damage by fires.
  • Implemented armor models for Forts and Observation posts with some parts protected by 200mm armor.
  • Implemented fire mechanics for Forts and Observation posts. For Forts: Fire lasts 15secs and takes 1.5% HP, for Observation posts: 0.42%.
  • Fort Drum won't take damage from torpedoes or flooding even though it's in the water.
  • Bastion mode now on the "North" and "Hotspot" maps.

 

Detailed list of changes

  • Implemented damage model for onshore installations
  • Implemented the mechanics for damage caused to onshore installations by fires
  • From now on, it will be impossible to cause damage to "neutral" onshore installations
  • Guns are more accurate.
  • Fort HP reduced from 300,000 to 200,000.
  • Observation point HP reduced from 9,000 to 1,900.
  • Maximum range increased from 12km to 15km.
  • Capture time for sectors increased from 30 to 60 seconds.
  • Number of points received from sectors changed from 3 to 2 points per 5 seconds for a mode with four -control zones on the "Atlantic" map.
  • Reload for forts on "Atlantic" map increased from 7 to 4 seconds.
  • Maps and Locations
  • Added a new "London" Port! It will be set as the default Port after the update release.

  • To select a different Port, click on the icon with the anchor image in the upper left corner of the Port screen and choose another Port from the available options.

 

- Removed the "Yokosuka" Port due to the end of our partnership with ARPEGGIO OF BLUE STEEL -ARS NOVA-. More details in the "Arpeggio" section.

  • Reworked the maps to enable placement of onshore installations in the Bastion mode

  • Updated exterior of "North" map

 

Arpeggio

  • Our partnership with ARPEGGIO OF BLUE STEEL -ARS NOVA- is coming to a close. Because of this, you currently have one last chance to earn "Arpeggio" ships through the end of December, and we're removing the "Yokosuka" Port from the game. All its features will be replaced by a special filter in the ship carousel, available if you've got at least one Arpeggio ship.

  • If you had the Yokosuka Port selected immediately before the update, then this filter will be enabled by default.

  • If this filter is enabled, all relevant effects and features, including special voiceovers, ship icons in the carousel and in battle, the exterior appearance of Arpeggio ships will remain unchanged. In fact, only the Yokosuka Port itself will be removed from the Arpeggio content in the game.

 

Interface

 

We've added a new separate checkbox for the Damage Indicator in the settings. Now there will be two independent checkboxes for "Detailed Ribbon" and "Damage Indicator." After the update, both checkboxes will be set or cleared by default, depending on the states of the indicators before the update.

  • The indicators for "Port (Left)" and "Starboard (Right)" controls (Q and E keys) will now be hidden while the autopilot is working. We made this change to avoid distracting you or creating a false impression that you are currently steering the ship.

  • We've made sure the display order of nations in the "Summary" tab now correspond to the order used in the tech tree, ship carousel, and elsewhere. We also optimized the CPU load when rendering changes in ship appearance if you take damage in battle, reducing the amount of "micro freezes". This'll make the most difference on low-performance computer configurations.

  • We also optimized the CPU load when rendering changes in ship appearance if you take damage in battle, reducing the amount of "micro freezes". This'll make the most difference on low-performance computer configurations.

  • Reduced the system memory (RAM) consumption while in battle.

  • The display order of nations in the "Summary" tab will correspond to the order seen in the tech tree, carousel, etc.

  • When a player has camo in stock, its price will now display in a pop-up tip.

 

Optimization

  • We made corrections to several ships' appearances using a special technology to better render thin elements like rigging. This is unrelated to the MSAA technology and will be visible whether MSAA is used, so performance won't be affected.
  • Atago
  • Mikhail Kutuzov
  • Tirpitz
  • Prinz Eugen
  • Lo Yang

 

Notable visual corrections

  • Gneisenau: Anchor shackles on hawseholes
  • Scharnhorst: Transceivers of the S-Gerat active sonar on her bow
  • Neptune: Cable passages on antennas of the smokestacks
  • Dresden and Kolberg: Fixed positions of side lights on the bows
  • Japanese aircraft: Fixed look of rotating propellers
  • Bayern: Added antenna directors to the top hull (visual improvement only)
  • Fuso: Mounted range finder on the fifth main gun turret
  • Akizuki: Flag moved to the stern

 

Other Updates

  • Fixed a long-standing bug where damage from fires and flooding would do one extra "tick" of damage. Now, the damage stops immediately after you activate the "Repair Party" consumable or when the damage countdown ends.
  • Fixed bug with different operation times for the regular and Premium spotting aircraft on British cruisers and Perth.
  • Mutsuki: Damage from fires corrected to comply with rules adopted prior to the release of Update 0.2.4, where 0.33% of the amount of a ship's HP is lost per second instead of 0.169%.
  • Fixed bug with Clan page becoming a black screen once game is minimized.
  • Fixed incorrect conditions for certain tasks relating to eligible ship types.
  • Corrected descriptions for the final tasks of missions 4 and 6 in the "Science of Victory" campaign.
  • Fixed cut-off text in "Additional Reflections" in the "Settings" menu.
  • Fixed a bug in mission 3, task 4 in the "Science of Victory" campaign in which players had to destroy an enemy ship with a ship torpedo while playing with a cruiser. From now on, the conditions to complete the task will operate correctly.
  • Fixed bug in mission 5, task 6 in the "Science of Victory" campaign where players had to earn two individual heroic achievements. From now on, the conditions to complete the task will operate correctly.
  • "Science of Victory" mission 8 Task 3: "Cause 25,000 HP of fire damage to enemy ships:" reward was replaced with 500 Free XP.
  • Testing US tier VIII battleship USS Alabama ST.

- Created by Jorge_555

 

"To be honest in some strange way when I think of Niko I just imagine a Corgi, like my brain knows that Niko is a human but the Corgi image just works." - Devastator5000

 


thegamefilmguruman #2 Posted 20 December 2016 - 09:51 PM

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What does the 8 degree increase to Konig Albert's second gun actually do?  Does it improve gun arcs or?

Sovereigndawg #3 Posted 20 December 2016 - 09:54 PM

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Can't wait til morning another tier to start climbing, and can't wait to see bastion I didn't play but 1 battle on the public server so I didn't get to see the changes. http://forum.worldof...le-in-the-head/ If you have time Mr. Power could you check out this idea and if its feasible in some fashion send it on to the people that could implement it? Thanks for the Corgi event and any future ones.

 

SovereignDawg



Sovereigndawg #4 Posted 20 December 2016 - 09:55 PM

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View Postthegamefilmguruman, on 20 December 2016 - 09:51 PM, said:

What does the 8 degree increase to Konig Albert's second gun actually do?  Does it improve gun arcs or?

 

and why only the second?

ACEpickles #5 Posted 20 December 2016 - 10:08 PM

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Thanks for the info.

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Judge_Doom #6 Posted 20 December 2016 - 10:27 PM

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And once again another update with no fix for the timer queue in co-op.  Is it really that difficult to revert the timer back to 1:30 (minute and thirty seconds)?

'the weak are meat, the strong do eat'....Cloud Atlas

Should be the Seal Clubbers anthem/fight song


 

 

 


Sovereigndawg #7 Posted 20 December 2016 - 10:29 PM

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View PostJudge_Doom, on 20 December 2016 - 10:27 PM, said:

And once again another update with no fix for the timer queue in co-op.  Is it really that difficult to revert the timer back to 1:30 (minute and thirty seconds)?

 

Is that why there is always so many bots on the players side?

Goose21891 #8 Posted 20 December 2016 - 10:33 PM

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View Postthegamefilmguruman, on 20 December 2016 - 05:51 PM, said:

What does the 8 degree increase to Konig Albert's second gun actually do?  Does it improve gun arcs or?

 

View PostSovereigndawg, on 20 December 2016 - 05:55 PM, said:

 

and why only the second?

 

Probably just a visual fix for clipping issues

 

 


LuckyOtter #9 Posted 20 December 2016 - 10:38 PM

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View PostJudge_Doom, on 20 December 2016 - 05:27 PM, said:

And once again another update with no fix for the timer queue in co-op.  Is it really that difficult to revert the timer back to 1:30 (minute and thirty seconds)?

 

Maybe they don't think the current time is broken...

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SeaRaptor00 #10 Posted 20 December 2016 - 10:47 PM

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Also available on the wiki:

 

http://wiki.wargamin...p:Update_0.5.16


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Sabot_100 #11 Posted 20 December 2016 - 10:50 PM

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Guess the Mutsucki was totally dominating Tier V play so it "needed" another nerf.

RedSeaBear #12 Posted 20 December 2016 - 11:09 PM

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Patch Notes 0.5.16

 

  • "Science of Victory" mission 8 Task 3: "Cause 25,000 HP of fire damage to enemy ships:" reward was replaced with 500 Free XP.

 

So glad to see Campaign bugs fixed but I would like to know, If the reward is being changed for the above campaign task will the people who finished it be credited the 500 Free Xp?


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Adm_Nate_Ellis937 #13 Posted 21 December 2016 - 01:37 AM

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View PostNikoPower, on 20 December 2016 - 03:32 PM, said:

Prinz Eugen

  • Now this ship will bring you 3% more Credits per battle.

 

So is this a new bonus or is it reducing the 10% credit bonus with the camo down to 3%?

JustinOldDude #14 Posted 21 December 2016 - 02:06 AM

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I am curious what the "Surprise" is that was eluded to?

Edited by JustinOldDude, 21 December 2016 - 02:06 AM.


Judge_Doom #15 Posted 21 December 2016 - 02:11 AM

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View PostSovereigndawg, on 20 December 2016 - 10:29 PM, said:

 

Is that why there is always so many bots on the players side?

 

Yep.

'the weak are meat, the strong do eat'....Cloud Atlas

Should be the Seal Clubbers anthem/fight song


 

 

 


_Tezzeret #16 Posted 21 December 2016 - 03:14 AM

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"A worthy adversary for Khabarovsk and Gearing" Notice the one did not mentioned here?

Camo68 #17 Posted 21 December 2016 - 04:02 AM

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View Post_Tezzeret, on 21 December 2016 - 01:14 PM, said:

"A worthy adversary for Khabarovsk and Gearing" Notice the one did not mentioned here?

 

Shh dont name it or they will "adjust" it again!

 

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ckupf #18 Posted 21 December 2016 - 08:41 AM

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I gotta give it to WG, they are nerfing one of the absolute weakest ships in the game. They actually hate IJN DDs more than American ships.

5D_Kitakami_Megatron #19 Posted 21 December 2016 - 09:55 AM

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i love my jap dd line they u have to ruin the torp line...

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Camo68 #20 Posted 21 December 2016 - 10:19 AM

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The problem isn't nerfing the IJN DDs cause they are still effective regardless. They have to figure out how to buff potato BB drivers.........

 

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