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0.5.15 - Japanese Destroyer Feedback


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Camo68 #41 Posted 01 December 2016 - 12:53 AM

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I agree with the comments about capt skills

 

The ships have changed substantially and being fofced to pay doubloons to move captains between ships, &/or respec skills for captains due to a system change is not fair on the user. At least consider discounting reskilling/retraining to 1 doubloon for ijn skippers for aweek or so.

 

 

 

Oh to mr "pedantic" how many games it will take me to retrain a 17 and 18 point capt?  Figure that out, then consider the time required to do so, factoring in the increased difficulty due to an unskilled commander in higher ranked games, and keep the result to yourself. 

 

 

 


 

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Takamachi_Nanoha_sg #42 Posted 01 December 2016 - 01:01 AM

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As mentioned by many others and myself many times.

The flavor or characteristics of the line is not there.

To us, the new line supposed to be a Gun boat line and the old line should be towards torp attack. But we can't see it in the current setup.

If we are mistaken and the line difference is actually defined by other characteristics, please let us know what is it, because I can't seem to find it.

But don't take me wrong, the ships themself are good and fun. It's only the line arrangement

Edited by Takamachi_Nanoha_sg, 01 December 2016 - 01:02 AM.


RevTKS #43 Posted 01 December 2016 - 01:04 AM

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Akatsuki, so far has been enjoyable to play. Looking forward to the other new IJN DDs.

 

One concern I have during play this evening: BBs, and other ships, at 6km are able to turn and avoid a six torp spread. Several of my close up torp runs have failed. The other ship just avoids them. Appears that detection range and slow torp speed are making "knife fight" ranges less effective. 

 

Usually, these close ranges are highly effective attacks, but you die if you make any mistake at all. What is happening now, I am taking a huge risk, but the payoff isnt there.

 

I would hope WG looks into this a bit. It may just be a "bad night" so not crying for buff, just like to check this area. 

 

Thanks!



supercontroller9 #44 Posted 01 December 2016 - 01:16 AM

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View PostWidochMeirker, on 30 November 2016 - 06:57 PM, said:

 

This exactly.  On my Fubuki last night, I lost my engine nearly every single time I was shot.  It didn't matter where.  I would get one stray HE round from a destroyer to the front of my ship and my engine would go out, so I'd repair it and literally the next stray HE round, with no penetration, would take the engine out 2 seconds after it was repaired.  This happened over and over and over again last night.  Something is very wrong right now.

 

Welcome to Japanese Kampoon-Impulse Geared Turbines.... Otherwise known as High-Pressure Steam Turbines, they do break tooo easily, but they should break more than other DDs.... It is supposed to give a lot of engine power to the ship, sadly it does not and just breaks down too much without the speed boost the designers wanted as the designs became increasingly overweight

Saigyouji Flawless Nirvana.......

I am a scrub btw, with....   

Spoiler

 


hanesco #45 Posted 01 December 2016 - 01:17 AM

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View PostRevTKS, on 30 November 2016 - 08:04 PM, said:

Akatsuki, so far has been enjoyable to play. Looking forward to the other new IJN DDs.

 

One concern I have during play this evening: BBs, and other ships, at 6km are able to turn and avoid a six torp spread. Several of my close up torp runs have failed. The other ship just avoids them. Appears that detection range and slow torp speed are making "knife fight" ranges less effective. 

 

Usually, these close ranges are highly effective attacks, but you die if you make any mistake at all. What is happening now, I am taking a huge risk, but the payoff isnt there.

 

I would hope WG looks into this a bit. It may just be a "bad night" so not crying for buff, just like to check this area. 

 

Thanks!

 

Don't use the white guide for the torps. When you put your fish in the water, they are already turning. 

 

Try to put the torps where you think the red ship is turning to


Current ships:

Tier II-IV: Tachibana, Emden, Katori, Ishizuchi, Duguay-Trouin.

Tier V-VI: Kamikaze R, ARP Kongo (all), Furutaka, T-22, Konig, Kirov, Emile Bertin, Bayern, Graf Spee.

Tier VII: ARP Myoko (all), Pensacola, Mahan, Akatsuki, Shiratsuyu, Shchors, Minsk, Fiji.

Tier VIII:  ARP Takao, Amagi, Mogami, Kagero, Kiev, Ognevoi, Adm. Hipper.


Herr_Reitz #46 Posted 01 December 2016 - 01:18 AM

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For the life of me I do not understand why "management" does not take the "Easy" way. :red_button: 

 

Aside from the captain issue which i've been asking about on and off since the initial IJN news release, there is the matter of modules. 

 

Suppose I don't like the "new" Fubuki. If I sell her I get a percentage of what she was originally. I won't want her modules either, some of which cost "millions" in silver to purchase. So If I sell the new ship I also have to sell the modules because - apparently according to some on the forums - they are ship-unique. No Fubuki? No need for her modules either. 

 

The modules coulda/shoulda been dumped with cash given in return - full cash.  

 

All of it could have been avoided, could have been so sweet and easy to implement but they chose a difficult way - for the average players - to deal with it. 

 

Please don't touch the Kami R or other IJN premiums. They're perfectly fine. Tia



T_Rudder #47 Posted 01 December 2016 - 01:23 AM

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Minekaze and Isokaze, two fav ships in the game.

Not a big spender, $15 or $20 here and there, maybe a $100 over the last year.

Guess that wasn't enough

 

WoW could have just asked me to stop playing.



pufek #48 Posted 01 December 2016 - 01:31 AM

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View Post11thACRColdsteel, on 30 November 2016 - 02:32 PM, said:

 

Niko....two thumbs up on the new Tier VIII Kagero....I did love the Buki, but the Kagero is even better....I had 104k damage in my first battle, the two salvoes of 4 torps each combined with the consummable for expedited torp reload is just awesome....loving it.....Good thought went into this change over....nicely done by WG.............................

 

View Post11thACRColdsteel, on 30 November 2016 - 02:32 PM, said:

 

Now don't go stealth nerfing my Kagero for chrissakes....LOL

 

​Agrred, I had 6 game today all 100% Win AND SURVIVED, I love both ship, the Kagero is like better my old Fubuki, and Fubuki at T6 freaking fun ship, sure they are not WoW factor but honestly leave the alone for now Thanks.

Life it is to short to be wasted in stupid things, so enjoy it to the fullest.


Comrade_Nemo #49 Posted 01 December 2016 - 01:36 AM

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View PostDeth_Givr, on 30 November 2016 - 10:15 PM, said:

I just want to know where my Minekaze captain went. He was kaigun chosa now I got some noob on there Kaigun Daii

Same here.   Following the logic of the other ship switches, i should have Mutsucki in port now,  with my Minikaze's captain.  instead I have Minekaze with a 5 pt Captain, and no Mutsucki (not that i want it).  Everything would be cool by me if I had that Captain back. 

5.14:

Upgraded Hatsu

Upgraded Mini

Upgraded Izo

Probably 10 point Captains on each. 

5.15:

Akatsuki (with credits & experience to upgrade)

Hatsuhara  (5 pt Captain)

Minikaze (same)

Izokaze (as 5.14)



zoltron_mario #50 Posted 01 December 2016 - 01:44 AM

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i had mutsuki fubuki hatsuharu and kagero but only received 2 port slots instead of 4

did anyone else did not received all the port slots as it was promised?



RevTKS #51 Posted 01 December 2016 - 01:53 AM

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View Postsupercontroller9, on 30 November 2016 - 07:16 PM, said:

 

Welcome to Japanese Kampoon-Impulse Geared Turbines.... Otherwise known as High-Pressure Steam Turbines, they do break tooo easily, but they should break more than other DDs.... It is supposed to give a lot of engine power to the ship, sadly it does not and just breaks down too much without the speed boost the designers wanted as the designs became increasingly overweight

 

If this is why the ships are behaving this way, this information should be in the ship description in the client. Those of us who aren't as knowledgeable need all the help we can get. I like that it gives a historical background to how the ship plays. 

 

Very good information.



RevTKS #52 Posted 01 December 2016 - 01:57 AM

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View Posthanesco, on 30 November 2016 - 07:17 PM, said:

 

Don't use the white guide for the torps. When you put your fish in the water, they are already turning. 

 

Try to put the torps where you think the red ship is turning to

 

Thank you. I may not have been clear that these are shots I normally make. I was taken aback when a Bismarck at 5.9 km was able to avoid a 6 torpedo spread without difficulty when I had expected at least two good hits, four was possible. 

 

I noticed several ships escaped my torps when I thought they were in the kill box. 

 

Again, these are shots I have made before but in other DDs.



Capt_Blood_ #53 Posted 01 December 2016 - 02:03 AM

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Worst patch ever IJN DDs just got nerfed Tier 8 Fubuki had 15km torps that I reduced to 12km with Captain skills and kept the faster torp speed. Now the only ship with torps over 10k is the tier 10. So now I have a 15 point Captain on Kagero with Torp acceleration and would cost me 375 doubloons to retrain I feel like I got ripped off on my torp range and captain skills are useless now. I have shorter range torps and still slow fire guns they make it to where I'm getting owned by gun boat DDs and if a CV is in match I have no chance I used to fire torps from 12 km to 16 km out tier 8 and up now that is gone on most IJN DDs.

hanesco #54 Posted 01 December 2016 - 02:05 AM

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View PostRevTKS, on 30 November 2016 - 08:57 PM, said:

 

Thank you. I may not have been clear that these are shots I normally make. I was taken aback when a Bismarck at 5.9 km was able to avoid a 6 torpedo spread without difficulty when I had expected at least two good hits, four was possible. 

 

I noticed several ships escaped my torps when I thought they were in the kill box. 

 

Again, these are shots I have made before but in other DDs.

 

You're welcome...the white guide is that, a guide, so you should observe where the ship is turning, if he/she is going in a straight line and so on...

 

Normally at those distance it was hard to fail a salvo before, but the IJN torps after the update are slower, so more time for the enemy to evade them


Current ships:

Tier II-IV: Tachibana, Emden, Katori, Ishizuchi, Duguay-Trouin.

Tier V-VI: Kamikaze R, ARP Kongo (all), Furutaka, T-22, Konig, Kirov, Emile Bertin, Bayern, Graf Spee.

Tier VII: ARP Myoko (all), Pensacola, Mahan, Akatsuki, Shiratsuyu, Shchors, Minsk, Fiji.

Tier VIII:  ARP Takao, Amagi, Mogami, Kagero, Kiev, Ognevoi, Adm. Hipper.


Apocalypse_Cow #55 Posted 01 December 2016 - 02:05 AM

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> So I only play IJN DD's and I have several 18pt captains in specific ships of that line which I enjoy playing. Why should I or anyone else have to pay credits or doubloons in order to switch and re-train those captains into other ships now because WarGaming happened to nerf and f!@# up some of the best ships which I will no longer be playing?

 

> I just want to know where my Minekaze captain went.

 

I am also angry that my Minekaze level 15 captain was knee-capped to a level 5.   It took me a year of playing to get him to level 15.  In that time I put a lot of money into the WoW's pockets     While I like the game, I think I will stop playing if whatever rewards I build are taken from me.



Dux_Solitude #56 Posted 01 December 2016 - 02:25 AM

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well,I have some questions

 

in 0514,I have a Mutsuki VI (elite) and a Hatsuharu(none of modules had been researched).Both ship were bought ,stayed in port and had 0 ship EXP.and I hadnt research the Fubuki VIII.(MinekazeV is elite too)

 

in 0515,now I have four IJN DDs.Hatsuharu(VI,no modules researched),Akatsuki(VII,no modules researched),Fubuki(VI,Elite),Mutsuki(V,only MutsukiB researched)

 

However I find that there is 16300 ship EXP on Fubuki(elite) but the previous ship,Mutsuki isnt elite yet (2 modules need be researched) ???!!!

 

I cant understand at all.Do u really think it's appropriate?


BIAS for mother Ruuuusia!!!


Snowplow #57 Posted 01 December 2016 - 02:35 AM

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View PostMorpheous, on 30 November 2016 - 11:39 PM, said:

Played my Kagero at t9 with out smoke, rarely ever missed it...not with the torpedo reload, that got me some amazing games.  So will have to see how this works out at lower tiers, probably not as well because more CV's at lower tiers.  That is the only reason my Kagero didn't need smoke, rarely ran into a CV.

 

The Kagaro  T9 with 16 point captain and 20k torps 5.4 detection was not OP and was really fun to play , now the entire line except shimi T10 is really bad and under powered . This update wrecked my favorite game . Will return to Grind German DDs. JIN is all done now... garbage pale boats . Thanks for nothin and really so glad I did not spend on this game ! I was going to buy $50 worth of doubloons today !  LoL I will spend it somewhere else   

HURR_DURR_TASTY_WINDOWS #58 Posted 01 December 2016 - 02:39 AM

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View PostDux_Solitude, on 01 December 2016 - 02:25 AM, said:

well,I have some questions

 

in 0514,I have a Mutsuki VI (elite) and a Hatsuharu(none of modules had been researched).Both ship were bought ,stayed in port and had 0 ship EXP.and I hadnt research the Fubuki VIII.(MinekazeV is elite too)

 

in 0515,now I have four IJN DDs.Hatsuharu(VI,no modules researched),Akatsuki(VII,no modules researched),Fubuki(VI,Elite),Mutsuki(V,only MutsukiB researched)

 

However I find that there is 16300 ship EXP on Fubuki(elite) but the previous ship,Mutsuki isnt elite yet (2 modules need be researched) ???!!!

 

I cant understand at all.Do u really think it's appropriate?

 

Sounds about right. This happens in WoT a lot. I still haven't unlocked the D.W.2 but everything else on that line is fully researched from I - X

 

The changes haven't really affected me a whole lot, but I do a lot of kiting and area denial torpedoes and tend to play in divisions. My playstyle has adjusted to wolfpacking in DDs or escorting CL/CAs, so that also works in my favor as well, as I'm not relying on needing to stay hidden; I'm there, but you're usually busy shooting the Zao/Des Moines/Kharb/Gearing/Minotaur to stay alive and I tend to be left alone to deny people trying to sneak up behind us with a calculated Skill Wall or smoke coverage, and adding additional WoF.



11thACRColdsteel #59 Posted 01 December 2016 - 02:40 AM

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View Postwarp103, on 30 November 2016 - 09:49 PM, said:

 

are you nutz. I did a few test.  MB 186 shot fired total total damage 37599 that 202 damage per shot. Faster guns but can not pen crap. So DPM  Means Crap in a live t10 battle. Did the same in a T9( battle 63/10,278) that 163 a shot.  So  that mean  you  are shooting lots of ammo and doing crap for damage. FAIL

 

 

 

Dude - try this....load up the 22,000 credit consummable for the expedited torp reload and learn how to use it....and focus on torping in the 8-9k range...it's a monster when you can loose 24 torps in 60 seconds....just a monster....



Drill_U #60 Posted 01 December 2016 - 02:57 AM

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View PostNikoPower, on 30 November 2016 - 03:16 PM, said:

What do you think of the new ships? What do you like? What would you change?

 

I have the whole line of IJN torpedo line and gun boats line. I played most of the new boats and spent gold on transferring captain and skills from torpedo to gun boats. This did not feel right to me. Put in a ticket because I am missing a 15 point Captain.

 

As far as the new ships on the torpedo line; torps are to slow. I feel like a yellow ducky even with a 17 point captain in a torpedo boat. Yes it is a different play style that I have no idea how I am going to play; there is a good gun boat at the top of the gun boat line that I put my best Captain 18 point captain which I changed from torpedo captain to gun boat captain. After trying to learn a new play style; I am warn out. Oh I did see a lot of IJN hanging out behind island; this is the new play style?

 

Give me a week of testing and maybe send some Dragon flags my way to help me at least feel a little love from your company. After deleting my favorite boats out of the game. Well there still there but the only analogy I could use is that the IJN line had a Sex change.  What War gaming did was to change a play style. You ask what I would change; right now is not a good time to ask me; ​HOW ABOUT A REFUND.   

 

Sorry about the bad review, you asked. Oh maybe you should of watched some of the streamer on twitch review the IJN line. I was sad after watching world of warships on twitch, because I know they are good Captains and still failed and saw frustration on there stream. Long term will this make the company money. Hope you have a good marketing campaign. I will give it a try but feel like I lost a fun game. But my play style was IJN.  Not anymore.

 

​Love, Drill

 






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